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Add tests that run patrolling until completion #523

Add tests that run patrolling until completion

Add tests that run patrolling until completion #523

Workflow file for this run

name: Unity Actions
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
workflow_dispatch: {}
### Refer to https://game.ci/docs/github/getting-started
jobs:
setup:
name: Setup Packages
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
- name: Cache .NET tools
uses: actions/cache@v3
with:
path: |
~/.nuget/packages
~/.dotnet/tools
key: dotnet-tools-${{ runner.os }}-8.0
restore-keys: |
dotnet-tools-${{ runner.os }}
- name: Cache Packages
uses: actions/cache@v3
with:
path: Assets/Packages
key: Packages
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: Install NuGetForUnity.Cli
run: dotnet tool install --global NuGetForUnity.Cli
- name: Restore NuGet Packages for Unity Project
run: nugetforunity restore .
test:
needs: setup
permissions:
checks: write
name: Run all tests ✨
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-test
- uses: actions/cache/restore@v3
with:
path: Assets/Packages
key: Packages
- uses: game-ci/unity-test-runner@v4
id: testRunner
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: .
- uses: actions/upload-artifact@v3
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
name: Test results (playmode)
path: ${{ steps.testRunner.outputs.artifactsPath }}
build:
needs: [setup, test]
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
- StandaloneOSX
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
- uses: actions/cache/restore@v3
with:
path: Assets/Packages
key: Packages
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
projectPath: .
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build
lint:
name: Lint
runs-on: ubuntu-latest
container: unityci/editor:ubuntu-2022.3.51f1-linux-il2cpp-3.1.0
steps:
- uses: actions/checkout@v1
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: Install NuGetForUnity.Cli
run: |
dotnet tool install --global NuGetForUnity.Cli
echo "$HOME/.dotnet/tools" >> $GITHUB_PATH
- name: Restore NuGet Packages for Unity Project
run: nugetforunity restore .
- name: Generate Solution
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
run: |
unity-editor -nographics -logFile /dev/stdout -quit -username "$UNITY_EMAIL" -password "$UNITY_PASSWORD" -serial "$UNITY_SERIAL"
unity-editor -nographics -logFile /dev/stdout -customBuildName LinuxProjectFileBuild -projectPath . -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -quit
- name: Format
run: dotnet format MAEPS.sln --exclude "Assets/RosMessages/" --exclude "Assets/YamlDotNet/" --verify-no-changes