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Provide fallback shader for killmarks when client doesn't support webgl2
Low hanging fruit
PRIORITY 1
#107
opened Sep 25, 2021 by
cppctamber
Replace all manual fixes with a prebuilt configuration file or an api
PRIORITY 1
#106
opened Aug 27, 2021 by
cppctamber
Feature / Serialization and Deserialization
Low hanging fruit
PRORITY 2
#103
opened Aug 27, 2021 by
cppctamber
5 of 10 tasks
Feature / Ray Casting
In progress
Low hanging fruit
PRIORITY 1
#99
opened Aug 27, 2021 by
cppctamber
11 of 25 tasks
Feature / Picking
In progress
Low hanging fruit
PRORITY 3
#97
opened Aug 27, 2021 by
cppctamber
5 tasks
Class Implementation / Items / Lines
Low hanging fruit
PRIORITY 1
#91
opened Aug 27, 2021 by
cppctamber
3 tasks
Class Implementation / Items / Boosters2
Low hanging fruit
PRIORITY 1
#90
opened Aug 27, 2021 by
cppctamber
3 of 9 tasks
Class Implementation / Items / Haze Sets
Low hanging fruit
PRIORITY 1
#87
opened Aug 27, 2021 by
cppctamber
2 of 10 tasks
Class Implementation / Items / Trail Sets
Low hanging fruit
PRIORITY 1
#85
opened Aug 27, 2021 by
cppctamber
3 of 11 tasks
Class Implementation / Items / Sprite Line Set
Low hanging fruit
PRORITY 2
#84
opened Aug 27, 2021 by
cppctamber
2 of 11 tasks
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