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Heal toxin damage and make lacking Water do Heat instead of Bloodloss
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Just-a-Unity-Dev committed Jun 20, 2024
1 parent 19df5bb commit 15108df
Showing 1 changed file with 19 additions and 3 deletions.
22 changes: 19 additions & 3 deletions Resources/Prototypes/_CD/Entities/Mobs/Species/ipc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,16 @@
components:
- type: HumanoidAppearance
species: IPC
- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.
allowedStates:
- Alive
- Critical
- Dead
damageCap: 999
damage:
groups:
Toxin: -0.1
Genetic: -0.1
- type: Hunger # TODO: ???
- type: Thirst
- type: Icon
Expand All @@ -18,7 +28,7 @@
- type: FloorOcclusion
- type: Vocal
sounds:
Male: MaleIPC
Male: MaleIPC # TODO ???????????
Female: FemaleIPC
Unsexed: MaleIPC
- type: Damageable
Expand All @@ -30,10 +40,16 @@
sprite: Mobs/Effects/brute_damage.rsi
color: "#7a8bf2"
- type: Bloodstream
bloodReagent: Water # ????? ? ? ?????? ? ?????????????????????? water cooled assholes
bloodReagent: Water # They're watercooled
bloodlossDamage:
types:
Heat: 0.5
bloodlossHealDamage:
types:
Heat: -1
- type: Temperature
heatDamageThreshold: 373.15
coldDamageThreshold: 273.15 # Condensation
coldDamageThreshold: 273.15 # Condensation irks the CPU
currentTemperature: 323.15
specificHeat: 48
coldDamage:
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