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sdk: Trim away lots of CL stuff #1195
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I think this might be problematic. It looks like
sdk.UpdateFile()
wants a full local file path where the user wants the file to be downloaded to. I believe you changed this becausesdk.RepoCache()
is changing. Maybe we create our own temporary directory here and use that?The only drawback I see of that is that I think the sdk download logic would resume downloads if one had failed for whatever reason and if we don't use the same directory each time we'll be throwing away that logic.
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Let me ask a higher level question: Is this code actually used today or is it still just a PoC?
Second question related to that - is that code setting
REPO_PATH
, or was it manually doingmkdir
?Actually, where is the Fedora infra code that runs this located?
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Backing up what I'd like to get to is where this
sdk
parses coreos-assembler schema and that's it.So one thing non-CoreOS systems could do is "fake it" and create a
builds/version/x86_64/meta.json
that has avmdk
image etc. That shouldn't be too hard to do.There was a problem hiding this comment.
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The code is not currently used today. There is an example of how to use it in the README. There is also the joystick app that is what sayan was working on to actually use it before he left.
This code seems to be building up a URL to a disk image using all of the information (composeID, image type, arch, filename, etc) and then downloading it using
sdk.UpdateFile()
. Previously we were callingsdk.UpdateFile()
withrawxzPath
with is a path we had constructed usingfilepath.Join(sdk.RepoCache(), "images", specChannel, specVersion)
. I don't know how important that was or not. We can probably just choose our own temporary directory and use that.There was a problem hiding this comment.
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This path is just an optimization to reuse a local image if it exists. As far as I can tell joystick isn't doing that.
So I think this is fine to ship.
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So can you /lgtm ?
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yep. sorry for the delay