- 80+ cards with more being added
- Utility class that supports many different playstyles
- Unique and Easy-to-understand mechanics and keywords
Healthiness
The most important aspect of Harold. Healthiness is a measure of how Healthy Harold is; the higher your Healthiness is, the bigger the benefits, and vice-versa. Benefits from Healthiness come in the form of start-of-turn effects and additional effects whenever you play cards. The specific benefits you will receive for your level of Healthiness are described in the "Healthiness" power tooltip.
There are 4 levels of Healthiness: Unhealthy (< 8), Healthy (8 - 18), Very Healthy (18 - 25) and Extremely Healthy (>= 25). Harold starts with 10 Healthiness.
Shooting
Certain cards have the ability to Shoot, which is a special form of damage. In the description of the card, the relevant numbers are shown in the form of (A x B, C). "A" is the base damage of each shot, "B" is the number of times to shoot, and "C" is the Critical Chance of each shot. Critical shots deal 2 times the damage.
Junk
Junk is a group of tokens that are generated by other cards. They all cost 0 and have useful effects, but also Purge.
Uncover
"Uncover" will add a random card to your hand. Its cost is reduced to zero, but it will Purge when played or at the end of your turn.
Pacifist
Cards with "Pacifist" will trigger an additional ability when played if there are no Attacks in your hand.
Technique
Cards with "Technique" will trigger an additional ability when played if the last card played was also a Technique card.
Closing comments and disclaimer
This mod, while largely complete, may have a few bugs and/or inconsistencies that escaped the testing phase. Imbalances may also exist between interactions with other mods. If you have any bugs or crashes to report, please refer to the pinned Discussion thread on the Steam Workshop page. I hope that you enjoy this mod, and I would be glad to hear any feedback!