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Fix: Mini-Gunner Rate Of Fire Bonuses
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commy2 committed Mar 20, 2021
1 parent 0073345 commit c000f63
Showing 1 changed file with 22 additions and 0 deletions.
22 changes: 22 additions & 0 deletions Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6417,6 +6417,17 @@ Weapon Infa_MiniGunnerGun
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and values of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
WeaponBonus = VETERAN RATE_OF_FIRE 80%
WeaponBonus = VETERAN DAMAGE 120%
WeaponBonus = ELITE RATE_OF_FIRE 60%
WeaponBonus = ELITE DAMAGE 140%
WeaponBonus = HERO RATE_OF_FIRE 40%
WeaponBonus = HERO DAMAGE 160%
WeaponBonus = TARGET_FAERIE_FIRE RATE_OF_FIRE 50%
WeaponBonus = ENTHUSIASTIC RATE_OF_FIRE 75%
WeaponBonus = ENTHUSIASTIC DAMAGE 125%
WeaponBonus = SUBLIMINAL RATE_OF_FIRE 75%
WeaponBonus = SUBLIMINAL DAMAGE 125%
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiGround = Yes
Expand Down Expand Up @@ -6444,6 +6455,17 @@ Weapon Infa_MiniGunnerGunAir
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and values of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
WeaponBonus = VETERAN RATE_OF_FIRE 80%
WeaponBonus = VETERAN DAMAGE 120%
WeaponBonus = ELITE RATE_OF_FIRE 60%
WeaponBonus = ELITE DAMAGE 140%
WeaponBonus = HERO RATE_OF_FIRE 40%
WeaponBonus = HERO DAMAGE 160%
WeaponBonus = TARGET_FAERIE_FIRE RATE_OF_FIRE 50%
WeaponBonus = ENTHUSIASTIC RATE_OF_FIRE 75%
WeaponBonus = ENTHUSIASTIC DAMAGE 125%
WeaponBonus = SUBLIMINAL RATE_OF_FIRE 75%
WeaponBonus = SUBLIMINAL DAMAGE 125%
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
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