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BUG: Regularly receiving 'Failed to connect to server' while working on build scripts #2805
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Does your edit and generate process involve some manual removal of files in the |
Only overwriting generated sources. |
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Attempt to fix #2805 We now catch the exception, delete the content of the mill-worker-xyx directory and try again. Seems to be working correcly from manual tests
lolgab
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Attempt to fix com-lihaoyi#2805 We now catch the exception, delete the content of the mill-worker-xyx directory and try again. Seems to be working correcly from manual tests
lolgab
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Attempt to fix com-lihaoyi#2805 We now catch the exception, delete the content of the mill-worker-xyx directory and try again. Seems to be working correcly from manual tests
lolgab
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Nov 16, 2023
Attempt to fix com-lihaoyi#2805 We now catch the exception, delete the content of the mill-worker-xyx directory and try again. Seems to be working correcly from manual tests
lolgab
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Nov 16, 2023
Attempt to fix com-lihaoyi#2805 We now catch the exception, delete the content of the mill-worker-xyx directory and try again. Seems to be working correcly from manual tests
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lolgab
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It should fix the issue reported at: com-lihaoyi/mill#2805
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Here's a screenshot, this happens every 4-5 builds, and I can recover by doing
rm -fr out
.Running using millw, Mill 0.11.4, VSCode + Metals (latest snapshot)
What I'm doing is working on the Mill build scripts and generated classes. My suspicion is that the Metals build import - which also uses millw I just discovered - is competing with my command line builds and one is corrupting or crashing the other (perhaps restarting the build server? Just a guess).
Here is the repo where I was doing the work:
https://github.com/davesmith00000/shaders
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