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Fix typo in MeshHelper.cs (MonoGame#8072)
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recieve -> receive
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eltociear authored Sep 22, 2023
1 parent bc2eaac commit 78a6bd3
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions MonoGame.Framework.Content.Pipeline/Graphics/MeshHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ static bool IsFinite(this Vector3 v)
/// <summary>
/// Generates vertex normals by accumulation of triangle face normals.
/// </summary>
/// <param name="mesh">The mesh which will recieve the normals.</param>
/// <param name="mesh">The mesh which will receive the normals.</param>
/// <param name="overwriteExistingNormals">Overwrite or skip over geometry with existing normals.</param>
/// <remarks>
/// This calls <see cref="CalculateNormals(GeometryContent, bool)"/> to do the work.
Expand All @@ -35,7 +35,7 @@ public static void CalculateNormals(MeshContent mesh, bool overwriteExistingNorm
/// <summary>
/// Generates vertex normals by accumulation of triangle face normals.
/// </summary>
/// <param name="geom">The geometry which will recieve the normals.</param>
/// <param name="geom">The geometry which will receive the normals.</param>
/// <param name="overwriteExistingNormals">Overwrite or skip over geometry with existing normals.</param>
/// <remarks>
/// We use a "Mean Weighted Equally" method generate vertex normals from triangle
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