concurrency: ensure releasing shared locks leads to correct pushes #111554
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When there are multiple shared locks on a key, any active waiters will push the first of the lock holders (aka the claimant). Previously, when the claimaint was finalized, we weren't recomputing the waiting state for any active waiters to push the new claimaint. As a result, in such a scenario, waiters would end up blocking indefinitely without pushing.
This is non-ideal, as it means we're not going to be running deadlock/liveness detection. Waiters would hang indefinitely if there was a deadlock/liveness issue. This patch fixes this behaviour by recomputing new waiting state in cases where a shared lock is released but the key isn't unlocked.
Epic: none
Release note: None