zTracker is a win32 only MIDI tracker/sequencer modeled after Impulse Tracker.
The original developer ( @cmicali ) no longer maintains this project, and the source is archived here.
- 1:1 copy of Impulse Tracker interface
- 64 track sequencer with variable 32-256 rows/pattern, 256 total patterns
- easy use of multiple machines across multiple MIDI devices/interfaces
- rock solid timing that tested as good as cubase (3/496ppqn error)
- load/save compressed .zt files
- volume/effect curve drawing in pattern editor
- IT importing (thanks to lipid)
- auto sync via midi-clock
- .mid export
- intelligent midi-in w/ slave to external sync
- planned: realtime pattern player (a-la-rebirth)
zTracker on SourceForge: http://ztracker.sourceforge.net zTracker prime on GitHub (maintained by @m6502): https://github.com/m6502/ztrackerprime zTracker for Mac on GitHub ("maintained" a.k.a. severely unfinished by @esaruoho): http://github.com/esaruoho/ztracker_mac/tree/master/skins
Written by Daniel Kahlin
Required software:
- Microsoft Visual Studio C++ 6.0
- SDL 1.2.0 or later installed in your MSVC include and library path. (can be found at http://www.libsdl.org/)
- zlib 1.1.3 or later installed in your MSVC include and library path (lib\dll32). (can be found at http://www.winimage.com/zLibDll/ or at http://www.zlib.org/)
- libpng 1.0.12 or later installed in your MSVC include and library path (can be found at http://sourceforge.net/projects/libpng/)
Additionally, if you want to build releases, these must be in your path:
- InfoZip (http://www.info-zip.org/pub/infozip/)
- UPX - the Ultimate Packer for eXecutables (http://upx.sourceforge.net/)
If you want to make modifications to the graphics, you need:
- itf.exe for editing the font file. (itf v1.61 can be found under required devel packages)
- Adobe Photoshop or similar for editing the graphics in general.
ztracker's source code is cvs based. A release is built from the contents of the cvs archive at a point of time. A release tag is set, the whole cvs tree exported and then finally compressed into a .zip file.
Binary releases are built from the corresponding source release.
- From the zt.dsw workspace build zt.exe as release.
- Change the active project to ztconf.exe and build that as release.
- Change the active project to ztskin.exe and build that as release aswell.
- From a MS-DOS prompt, cd to the source directory and run buildrelease.bat. (You may want to edit the archive name)
- Done!