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clanner edited this page Feb 24, 2015
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type | description |
---|---|
dword | subtick - 1/60 seconds since login |
dword | checksum |
dword | nr of commands |
followed by a list of commands. Note: the checksum must be correct for the command list to be executed.
- I have not completely figured it out, it seems to be the byte or dword sum of most of the current, and historic game state.
calculated by LogicGameObjectManager::getChecksum
- homeavatar.getChecksum
- visitoravatar.getChecksum
- score + exppoints+explevel + diamonds + freediamonds
- global ids of resources + units + spells + allianceunits + unitupgrades + spellupgrades + ?
- the total number of objects in your game ( buildings, characters, projectiles, obstacles, traps, allianceportals, deco's, spells )
- then for each building some checksum:
LogicBuilding::getChecksum
- sum of LogicComponent::getChecksum for component 5(ResourceProduction) and 6(ResourceStorage)
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LogicResourceProductionComponent::getChecksum
: sum of- remainingseconds
- dw18, dw14, dw10
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- sum of LogicComponent::getChecksum for component 5(ResourceProduction) and 6(ResourceStorage)
type | desc |
---|---|
dword | command id, see Protocol Commands |
... | payload |
the length of the payload is dependent on the command id.