This project is an exploration of the Phaser 3 engine.
I've adapted code from the Dungeon Generator example in the game/dungeon/DungeonGen source, separating the Dungeon and Player abstrations as much as possible.
Path-finding is not part of the base but there is a plugin called ]NavMesh](https://github.com/mikewesthad/navmesh) to explore. See site for docs