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OpenEmbedded/Yocto software layer for video game system emulators
============================================================

This layer provides video game system emulators recipes for 
use with OpenEmbedded and/or Yocto.


Dependencies
============

This layer depends on:

  URI: git://git.yoctoproject.org/meta-yocto
  layers: meta
  branch: master
  
  URI: git://git.yoctoproject.org/meta-yocto
  layers: meta-poky
  branch: master
  
  URI: git://git.yoctoproject.org/meta-yocto
  layers: meta-yocto-bsp
  branch: master

  URI: git://git.openembedded.org/openembedded-core
  layers: meta
  branch: master

  URI: git://git.openembedded.org/meta-openembedded
  layers: meta-oe
  branch: master

  URI: https://github.com/OpenXT/meta-openxt-haskell-platform
  layers: meta-openxt-haskell-platform
  branch: master
  
  URI: git://github.com/meta-qt5/meta-qt5.git 
  layers: meta-qt5
  branch: master
 

Patches
=======

Please submit any patches against the meta-game-emulators layer 
to the maintainer.

Maintainer: Romain Forlot <[email protected]>


Adding the meta-game-emulators layer to your build
=================================================

In order to use this layer, you need to make the build system aware of
it.

Assuming the meta-game-emulators layer exists at the top-level of your
yocto build tree, you can add it to the build system by adding the
location of the meta-game-emulators layer to bblayers.conf, along with any
other layers needed. e.g.:

  BBLAYERS ?= " \
    /path/to/yocto/meta \
    /path/to/yocto/meta-yocto \
    /path/to/yocto/meta-yocto-bsp \
    /path/to/yocto/meta-libretro \
    "

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