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Improve map rendering #3
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A value of 1.0 causes a noticeable hit in performance. Perhaps the recommended value of 1.33 would be better as recommended in the issue you linked, as well as a related issue. |
@ckoval7 Aha, I have not noticed any regressions on my average Intel NUC, but perhaps lower power hardware might straggle a bit indeed. Perhaps a better idea is to add checkbox that toggles higher quality map rendering as I did in my latest commit? |
@ckoval7 I might forgot to mention, but when I force pushed I added the button I've mentioned. My bet, should not force push ever) Anyway, that's how it looks like: |
I am going to implement this a little differently. It'll be entirely in the browser, not having to touch the python side of things. |
Sure, I am not an expert in web development at all, just mimicked how other buttons were implemented) does not make sense to have a state for such thing on the server side. |
With a little extra leg work, it's possible to run offline maps w/ DFA. I just need a little help to make the process easier. Here's the current process, just replace PhotonMap w/ DFA. |
by making Cesium fetch higher resolution tiles more aggressively as suggested in CesiumGS/cesium#3279 (comment)
Instead keep the last know measurement and plot corresponding lob in gray color to alert operator. This change is suggested to be used together with krakenrf/krakensdr_doa#72 .
The description could be viewed in InfoBox for operator's convenience.
Also redraw map every 1s instead of 2.5s.
Which includes ADC overdrive, low SNR or signal correlation.
Hi! Will these changes be included in the main branch? I want to try them at work. |
by making Cesium fetch higher resolution tiles more aggressively as
suggested in CesiumGS/cesium#3279 (comment)