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[Emus] Ports launch refactoring + Fix controls #91

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merged 2 commits into from
Jul 14, 2024

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@cizia64 cizia64 commented Jul 14, 2024

  • Include crossmix libs in port launch script
  • Rework launch script
  • 1.8ghz maxfreq performance governor for performance profile, 1.2ghz maxfreq powersave
  • Fix PortMaster control (useful for Fallout 1/2, return to castle wolfenstein, mReader...)

cobaltgit and others added 2 commits July 14, 2024 04:34
* Include crossmix libs in port launch script
* Rework launch script
* 1.8ghz maxfreq performance governor for performance profile
* Ignore case when grepping
* 1.2ghz maxfreq powersave
This is really a strange behavior from the stock firmware: Input devices are not "hotplug": I have remarked that if you plug any input device when an app is already running, the input device will not be detected.
For example on MainUI (or any other app like a port), plug an USB keyboard: it doesn't work until you restart MainUI. The problem is not here on Knulli.  gptokeyb creates virtual input devices often after the launch of the port so it's the same problem.
@cizia64 cizia64 merged commit 98ed938 into main Jul 14, 2024
@cizia64 cizia64 deleted the Ports-launch-refactoring branch July 14, 2024 02:45
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2 participants