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Starred repositories
A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
Real-time game engine, built on open-source. Reflections are in real-time.
Rimbu is a TypeScript library focused on immutable, performant, and type-safe collections and other tools.
OpenTelemetry instrumentation for 99designs/gqlgen
A simple interface to interact with DIDs that conform to the DID-provider interface.
A library that enables next-generation UX and DX via putting an ethereum node in the browser and solidity in javascript
A cross-platform runtime for Web developers to build desktop & mobile apps for any OS using any frontend library.
Realtime database, runs anywhere. Install Fireproof in your front-end app or edge function, and sync data via any backend.
The framework for building with WebAssembly (wasm). Easily load wasm modules, move data, call functions, and build extensible apps.
A multi window layout manager for webapps
Zero dependency Docking Layout Manager. Supports Vanilla TypeScript, React and Vue.
A rollback library that buffers component state. Useful for netcode.
Experimental SNARK combat for DawnSeekers/The Crypt using Action-Claim pattern and off-chain data
An integration to render with Vello in Bevy game engine.
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
A refreshingly simple data-driven game engine built in Rust
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
An experimental stackless Lua VM implemented in pure Rust
ezkl is an engine for doing inference for deep learning models and other computational graphs in a zk-snark (ZKML). Use it from Python, Javascript, or the command line.
WebAssembly SQLite with support for browser storage extensions
A tiny (124 bytes), secure, URL-friendly, unique string ID generator for JavaScript
Convergent, Replicated SQLite. Multi-writer and CRDT support for SQLite