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feat: add workflow to make releases from github
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name: '📦 Publish' | ||
on: | ||
workflow_dispatch: | ||
branches: | ||
- main | ||
inputs: | ||
bump: | ||
description: "Version Bump Method" | ||
type: choice | ||
options: | ||
- major | ||
- minor | ||
- patch | ||
required: true | ||
workflow_call: | ||
secrets: | ||
NUGET_API_KEY: | ||
description: "NuGet API Key" | ||
required: true | ||
inputs: | ||
bump: | ||
description: "Version Bump Method" | ||
type: string | ||
required: true | ||
|
||
jobs: | ||
publish: | ||
name: 📦 Publish | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v3 | ||
with: | ||
lfs: true | ||
submodules: 'recursive' | ||
|
||
- name: 🔎 Read Current Project Version | ||
uses: KageKirin/[email protected] | ||
id: current-version | ||
with: | ||
file: GodotEnv/Chickensoft.GodotEnv.csproj | ||
xpath: /Project/PropertyGroup/Version | ||
|
||
- name: 🖨 Print Current Version | ||
run: | | ||
echo "Current Version: ${{ steps.current-version.outputs.version }}" | ||
- name: 🧮 Compute Next Version | ||
uses: chickensoft-games/next-godot-csproj-version@v1 | ||
id: next-version | ||
with: | ||
project-version: ${{ steps.current-version.outputs.version }} | ||
# This action was designed to pin versions to Godot versions, but | ||
# if you pass a stable version in it just bumps the project version | ||
# that you give it. | ||
godot-version: 1.0.0 | ||
bump: ${{ inputs.bump }} | ||
|
||
- name: ✨ Print Next Version | ||
run: | | ||
echo "Next Version: ${{ steps.next-version.outputs.version }}" | ||
- name: 📝 Change Version | ||
uses: vers-one/[email protected] | ||
with: | ||
file: "GodotEnv/Chickensoft.GodotEnv.csproj" | ||
version: ${{ steps.next-version.outputs.version }} | ||
|
||
- name: ✍️ Commit Changes | ||
run: | | ||
git config user.name "[email protected]" | ||
git config user.email "GitHub Action" | ||
git commit -a -m "chore(version): update version to ${{ steps.next-version.outputs.version }}" | ||
git push | ||
- name: ✨ Create Release | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
run: gh release create --generate-notes "v${{ steps.next-version.outputs.version }}" | ||
|
||
- name: 💽 Setup .NET SDK | ||
uses: actions/setup-dotnet@v3 | ||
with: | ||
# Use the .NET SDK from global.json in the root of the repository. | ||
global-json-file: global.json | ||
|
||
- name: 📦 Publish | ||
run: | | ||
# build the package | ||
dotnet build GodotEnv/Chickensoft.GodotEnv.csproj -c Release | ||
# find the built nuget package | ||
nuget_package=$(find . -name "Chickensoft.GodotEnv.*.nupkg") | ||
echo "📦 Publishing package: $nuget_package" | ||
# publish the nuget package | ||
dotnet nuget push "$nuget_package" --api-key "${{ secrets.NUGET_API_KEY }}" --source "https://api.nuget.org/v3/index.json" --skip-duplicate |