-
Notifications
You must be signed in to change notification settings - Fork 2
/
1890rules-en-translation.tex
1491 lines (1203 loc) · 61.6 KB
/
1890rules-en-translation.tex
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
\documentclass{article}
\usepackage{CJK}
\usepackage{amssymb}
\usepackage[inline]{enumitem}
\usepackage[utf8]{inputenc}
\usepackage{parskip}
\usepackage{hyperref}
\usepackage[table]{xcolor}
\usepackage{multirow}
\usepackage{multicol}
\usepackage[top=1in, bottom=1.25in, left=1.25in, right=1.25in]{geometry}
\usepackage{mathtools}
\usepackage{tocvsec2}
\usepackage{pgffor}
\usepackage{xtab}
\setcounter{secnumdepth}{4}
\makeatletter
\renewcommand\tableofcontents{%
\@starttoc{toc}%
}
\makeatother
% commands for tile manifest
\newcommand{\zeropad}[1]{\ifnum#1<100 0\fi\ifnum#1<10 0\fi#1}
\newcommand{\tile}[1]{\parbox[c][18pt][c]{28pt}{\includegraphics[height=16pt]{img/t\zeropad{#1}.png}{\scriptsize #1}}}
\newcommand{\noupgrades}{\emph{No further upgrades}}
\newcommand{\row}[3]{\tile{#1} & #2 &
\ifthenelse{\equal{#3} {}} {\noupgrades}{\foreach \i in {#3}{\tile{\i}\hspace{1em}}} \\ \hline}
\makeatletter
\let\mcnewpage=\newpage
\newcommand{\TrickSupertabularIntoMulticols}{%
\renewcommand\newpage{%
\if@firstcolumn
\hrule width\linewidth height0pt
\columnbreak
\else
\mcnewpage
\fi
}%
}
\makeatother
\begin{document}
\begin{CJK}{UTF8}{min}
\begin{titlepage}
\centering
{\Huge 1890 - History of Osaka Railways}
\vspace{1cm}
{\large Shin-ichi Takasaki (高崎真一)}
\vspace{1cm}
\maxtocdepth{subsection}
\begin{multicols}{2}
\tableofcontents
\end{multicols}
\end{titlepage}
\begin{multicols}{2}
\section*{Introduction}
\settocdepth{section}
\subsubsection*{1890 is a game about the railways of Kansai}
1890 is a member of the 18XX genre of railway development games that
is focused on the the development of railroads in the Keihanshin
region of Japan. Players will operate the JR, Hankyu, Hanshin, Keihan,
Kinki, Nankai, Sanyo, and Osaka Municpal Subway major railway
companies, along with several smaller companies to achieve
victory. The game simulates the period of time from the beginning of
the railway era in Keihanshin to the year 2000, although some
scenarios may end earlier.
\subsubsection*{1890 is a game about asset growth}
1890 simulates stock investing and railway company management. At the end
of the game, the player with the greatest net worth will be the
winner. This is calculated as the combination of cash on hand and
the value of shares held.
\subsubsection*{1890 is a game about railway company management}
1890 has several types of railway companies, each with unique
features. Private companies and late income companies pay a fixed
income. Minor companies operate small trains. Public companies have a
stock price which fluctuates depending on operating conditions, and
can lead to greater profits. If you become president of a railway
company, successful management will be to your own benefit.
\subsubsection*{1890 is a game about stock trading}
Naturally, holding many shares of a well-performing company can lead
to victory, but companies will not always perform well. As time goes
on, trains become less plentiful and high-value trains can be traded
cheaply between companies. Selling shares in a company that is (or
expected to be) performing poorly can place a burden on the other
shareholders. Beware of other players' operating strategies and stock
speculation!
\subsubsection*{1890 is a multiplayer game}
It is difficult to be profitable alone. Aside from the initial seating
order, there are no random components in the game. Everything else is
in the hands of the players.
\section{Play of 1890}
This game can be played with 2 to 7 people. The target age is 12 years
and up, but 18 and older is recommended. There are a number of
scenarios and variants.
\subsection{Game Rounds}
1890 is played over a series of game rounds. A game round consists of
1 stock round followed by 1 to 3 operating rounds. These rounds are
tracked next to the stock market board. The number of game rounds is
determined by the scenario.
\subsection{Stock Rounds}
During the stock round, each player can choose to sell
shares, buy, sell then buy, or pass. Company shares are the unique
means for a player to increase their net worth.
Until all private and minor companies are purchased, an initial stock
round will be played, with different procedures than normal stock
rounds. Once the initial stock round is over, the game will continue with
the regular stock round.
\subsection{Operating Rounds}
During the operating round the president of each railway company
operates the company. First, all private companies operate, followed
by late private companies, minor companies, and finally public
companies. Minor companies are operated in order according to their
number, and public companies are operated in order of stock
prices. The president of each company makes all decisions for that
company during its turn.
When there are multiple operating rounds, move the round marker to the
corresponding position of that operating round. Unless the game ends during
the operating round, a new game turn will begin afterwards.
\subsection{Game Phases}
The game of 1890 progresses over 6 phases. The game phase is updated
as new types of trains are purchased. When entering a new phase, some
rules may change: the number of operating rounds, types of track tiles
which may be laid, train limits, etc. vary over the course of the
game.
\subsection{Game End}
The game ends when the bank is exhausted, any player goes bankrupt,
or the last game turn is over.
\subsection{Scenarios [A1-]}
The 'Hanshin Railway' and 'Keihan Railway' scenarios are introductory
scenarios which finish in less time. The full '1890' scenario finishes
in 3-5 hours. Please decide the scenario and variant before playing.
\section{Game Etiquette}
Each player plays so that everyone can enjoy the game. Play will be
smoothed by players planning their stock trades or company operations
ahead of their turn.
\subsection{Disclosure of player assets}
\label{player-cash}
Cash and share holdings of each player are public knowledge. Players
should arrange their possessions such that they are easily seen by
others, and must respond truthfully to questions. However, excessive
inquiries will slow the game and should be avoided.
\subsection{Company Charters}
\label{company-charters}
The president of each railway company places trains and private
companies owned by the railway company on top of the company sheet so
that everyone can see it. Company funds are also placed on the company
sheet, but the amount does not need to be publicized.
\subsection{Confusion of Assets}
Players must take care to separate their assets from those of the
companies that they manage.
\subsection{Welcoming New 18XX Players}
When a beginner plays with a skilled player, the skilled player should
play such that beginner enjoys the game. In order to provide a
welcoming experience, the new player should not be shut out, but nor
should they be given excessive hand-holding. Being mindful of one
another ensures that as many players as possible can enjoy playing
18XX.
\section{Components}
The 1890 is distributed as a kit. For kit production, please follow
the procedure in the attached sheet.
\subsection{Manual}
This booklet, which contains 1890 rules
\subsection{Map}
The map of 1890 is centered around Osaka and is divided into
hexes. A track tile may be placed in each hex, and each
railway company will develop a line for operation.
\begin{description}
\item[Green Areas] Track tiles may not be placed in the Green area
that is not divided into hexes. Placing track tiles such
that they connect to this area is prohibited.
\item[Sea Areas] The blue areas not divided into hexes are the
sea. Track tiles can not be placed here. Placing track
tiles such that they connect to this area is prohibited.
\item[Red Areas] Red areas represent off-board destinations. Track
tiles may not be laid here, but track may connect to the black
arrows. These areas are treated the same as a city when running a
train.
\item[Map Area] An area divided into hexes where the track
tiles can be placed.
\item[Plains] White hexes are plains. Tiles that do not include cities
can be placed and upgraded here.
\item[Large Cities] Large city tiles may be placed and upgraded
here. Placement and replacement of some track tiles can incur costs.
\item[Small Cities] Only yellow small city tiles can be placed.
\item[Double Small Cities] The Daito and Shijonowate hexes are the only
double small cities hex on the map. A terrain cost must be paid to
lay a track tile here.
\item[Rivers] Rivers are preprinted in blue on the map. The river
section is flanked by hexes. It is forbidden to place track tiles
connecting to a river hexside. In addition, there are many rivers flowing
through hexes that have a cost to lay track tiles.
\item[Mountains] Brown triangles indicate mountain hexes. Tiles
without cities may be laid and upgraded, but a terrain cost must be
paid for the initial tile lay.
\item[Grey hexes] No tiles may be laid or upgraded in grey hexes.
\item[Yellow hexes] Green track tile may be upgraded here
\item[Yellow hexes with printed track] Green tiles may be upgraded
here. Because there are many special tiles, please be careful when
replacing track tiles.
\end{description}
\subsection{Share Certificates}
Shares for private companies, late private companies, minor companies, and
public companies.
\subsection{Company Charters}
This sheet is used when operating public and minor companies. These
charters are managed by the president of the company. Company funds
and trains, unused station tokens, and purchased private companies are
placed on top of the charter.
\subsection{Track Tiles}
The map will be developed by laying and upgrading track tiles. There
are yellow tiles, green tiles, and brown tiles, and there are special
tiles that can only be placed in specific places. [Reference: Track tile
table (end of volume)]
\subsection{Money}
Paper banknotes in denominations of 1円, 4円, 5円, 10円, 20円, 35円,
50円 are (24 notes each), 100円 (30 notes), and 500円 (12 notes). An
additional 12 notes each of 500円 and 1000円, are available for use
after the bank breaks. The number of available banknotes may be
reduced depending on the scenario.
\subsection{Priority Deal Card}
This card indicates turn order in the stock round.
\subsection{Train Cards}
Shows a train
\subsection{Station Tokens}
Markers used to operate each public company. The trains that a company
runs must pass through a city where its station tokens are located. A
public company's unused stations tokens are placed on the company
charter. Minor companies' order tokens are used as their station
token.
\subsection{Order Tokens}
Used to determine turn order at the beginning of the game. After
that, they will be used as station tokens for minor companies or the
Kobe Shinkansen Railway late private company.
\subsection{Stock price tokens}
The square token containing the company name is used to indicate the
stock price of the public company. The one with the front and back is
used in the stock price table, and the one with only one side is used
in the par price table.
\subsection{Stock Market Board}
The stock market board is used to manage game turns, rounds, and stock
prices for public companies. Place each marker or token in its
designated space and be careful not to shift the position
inadvertently.
\subsubsection{Game Turn Tracker}
The current game turn is indicated by the game turn marker. Every time
the game turn is changed, the position of the marker is
updated. Depending on the variant, the game ends after a predefined
number of turns.
\subsubsection{Round Progress Marker}
The current round is represented by a round marker. It will be
updated each time a new stock round or operating round begins.
\subsubsection{Open Market}
Sold shares and discarded trains are placed in the open market.
\subsubsection{Par Value Table}
The par value table determines the price of a public company's
unsold stock. This price does not change. When the president's share
of a public company is purchased, the company's par value token is
placed within the par value area.
\subsubsection{Stock Price Table}
The stock price table tracks the changing stock prices of public
companies. The stock price of a public company is indicated by the
stock price token on the stock price table, and moves up and down by
buying and selling stocks, and moves left and right when dividends are
paid or withheld. Which section a public company's stock is in has an
important meaning in the game. When selling a public company stock
certificate or purchasing a stock certificate from the open market, it
is traded at this price. Also, the stock certificates held by the
players at the end of the game will be converted to the prices on this
stock table.
\paragraph{Red framed area}
Denotes the values which may be chosen as the initial stock price for
newly started companies. This area has no other effect on play.
\paragraph{White Section}
No special limitations are in play for a company whose stock price is
in this section.
\paragraph{Yellow Section}
Share certificates of companies whose stock price is in this area
are not counted towards the certificate limit.
\paragraph{Brown Section}
Share certificates of companies whose stock price in this area
are not counted toward the certificate limit. Also, you
may own shares of companies with stock price in this area beyond the
60\% limit.
\paragraph{Closing Section}
Companies whose stock price token has enters the closing
section will be closed immediately [Ref. 7.4 company closing].
\section{Game Preparation}
You need 3m\textsuperscript{2} or more space to play 1890. In order to
be able to see the player's assets etc., it is recommended to play on
a large table. The number of game components used will vary depending
on the scenario.
\subsection{Game Setup}
Select the scenario to play and prepare the game as follows.
\begin{itemize}
\item Place the map and the stock market boards in the center of the table.
\item Share certificates for public companies should be placed on the
map, with the president's share at the top. Do the same with the
late private company certificates.
\item Place each train in the appropriate space on the map according to type.
\item Elect a banker and arrange bank cash to be visible to all players
\item Place track tiles, company charters, station tokens, par
value tokens, and stock price tokens by the map and stock market
boards. Place the game turn marker on the first space of the turn
tracker. Place the round marker on the stock round space of the
round tracker.
\item Reserve space in front of each player to place a shares, company
charter, money, etc.
\item Arrange private and minor company certificates in the order
indicated by the chosen scenario.
\end{itemize}
\subsection{Bank}
Choose one player to be the banker. The banker controls the inflow and
outflow of bank funds. Bankers need the ability to be careful and
manage the bank's money during play so that it does not get confused
with the assets belonging to themselves or their railway companies.
Players who are familiar with the game are generally the banker.
\subsubsection{Start funds}
Before starting the game, the banker prepares the necessary banknotes
in the scenario to be played, and distributes the starting money to each player.
\subsubsection{Bank cash entry and exit}
Payments for dividends from each railway company will be made from the
banks. Payments for new trains, trains in the open market, terrain
costs, and stock certificate purchases will all be made to the bank.
\subsection{Order}
Each player draws an order token placed in a cup etc. one by one to
determine the order. The banker sits in a convenient place to handle
the money. Other players center their seats in a clockwise order, in
ascending token number, centered on the banker. There are two number 4
tokens, but the darker one is used as the number 7 token. The player
with the number 1 token receives the priority deal card.
\section{Game phases} \label{sec:game-phases}
The game phases represent the progress of time and carry signifcant
influence to the game. Each game phase changes represents a
breakthrough in railway development history.
The game phase is updated as soon as a new train type is purchased.
The purchase of the first 2+2 and 3+3-trains triggers the start of the
second half of phase 1 and 2 respectively. This may or may not have
gameplay effects depending on the scenario.
1890 consists of six game phases. More than one phase may occur in
one operating round. In addition, the game may end without arriving at
the sixth phase. The following is an explanation of the changes in the
rules that occur in each phase.
\paragraph*{Phase 1 (first half, second half)}
The first half of phase 1 is from the beginning of the game until
the purchase of the first 2+2-train. The second half of phase 1 is
until the purchase of the first 3-train. During this time, the
following restrictions apply:
\begin{itemize}
\item Only yellow track tiles can be placed.
\item JR West Japan can place or upgrade two tiles.
\item The train limit for minors companies, public companies and the JR is
2, 4 and 6 respectively.
\item Public companies can not purchase private companies.
\item 1 operating round per game turn
\item Red offboard spaces are valued using the leftmost number.
\end{itemize}
\paragraph*{Phase 2 (first half, second half)}
The first half of phase 2 is from the purchase of the first 3-train
until the purchase of the first 3+3-train, and second half of phase 2
is until the purchase of the first 4-train. During this time, the
following restrictions apply:
\begin{itemize}
\item Yellow and green track tiles can be placed.
\item JR West Japan place or upgrade two tiles.
\item The train limit for minors companies, public companies and the JR is
2, 4 and 6 respectively.
\item Public companies can purchase private companies.
\item Two operating rounds per game turn (starting on the game turn after
the first 3-train is purchased).
\item Red offboard spaces are valued using the leftmost number.
\end{itemize}
\paragraph*{Phase 3}
Phase 3 begins with the purchase of first 4-train until the
purchase of the first 5-train. The following restrictions apply during
this phase:
\begin{itemize}
\item Yellow and green track tiles can be placed.
\item JR West Japan can place or upgrade two tiles.
\item The train limit for minor companies, public companies, and JR is
1, 3, and 4 respectively.
\item Public companies can purchase private companies.
\item 2 operating rounds per game turn.
\item All 2-trains are rusted.
\item Red offboard spaces are valued using the leftmost number.
\end{itemize}
\paragraph*{Phase 4}
Phase 4 begins with the purchase of first 5-train until the
purchase of the first 6-train. The following restrictions apply during
this phase:
\begin{itemize}
\item Yellow, green and brown track tiles can be placed.
\item JR West Japan can only place or upgrade 1 tile.
\item The train limit for minor companies, public companies, and JR is
1, 2, and 3 respectively.
\item All private companies are closed. (Exception: Hankai Tramway)
\item From the next game turn, 3 operating rounds per game turn.
\item All 2+2-trains are rusted.
\item Red offboard spaces are valued using the middle number.
\end{itemize}
\paragraph*{Phase 5}
Phase 5 begins with the purchase of first 6-train until the
purchase of the first D-train. The following restrictions apply during
this phase:
\begin{itemize}
\item All track tiles can be placed.
\item The train limit for minor companies, public companies, and JR is
1, 2, and 3 respectively.
\item D-trains can be purchased
\item All 3-trains and 3+3-trains are rusted.
\item 3 operating rounds per game turn.
\item Red offboard spaces are valued using the middle number.
\end{itemize}
\paragraph*{Phase 6}
Phase 6 begins with the purchase of the first D-train and continues
to the end of the game. The following restrictions apply during this
phase:
\begin{itemize}
\item All track tiles can be placed.
\item The train limit for minor companies, public companies, and JR is
1, 2, and 3 respectively.
\item All 4-trains are rusted.
\item 3 operating rounds per game turn.
\item Red offboard spaces are valued using the rightmost number.
\end{itemize}
\section{Shares}
\resettocdepth
\subsection{Shares and certificates}
The 1890 uses stock certificates to represent the ownership of each railway
company.
A private company, minor company, or late private company's single
certificate represents 100\% ownership of that company. One share
certificate of a public company represents either 10\% or 20\% of ownership,
and each counts as one certificate towards the certificate limit.
When each railway company pays dividends during the operating round,
the profit is distributed to each shareholder according to this
percentage.
\subsection{Certificate Limit}
There is a limit to the number of certificates that each player can
own (private companies, minor companies, late private companies, and
public company). The certificate limit is specified for each scenario
and depends on the number of players.
\subsubsection{Exception to the certificate limit}
\label{sec:certificate-limit-exceptions}
If the stock price of a public company is in the yellow or brown
section of the stock price table, its stock certificates do not count
towards the certificate limit.
\subsection{Ownership Limit}
Players can usually only own up to 60\% of a public company's
shares.
\subsubsection{Exception to the ownership limit}
\label{sec:ownership-limit-exceptions}
If a stock company's stock price is in the brown section of the stock
price table, players can hold shares of that company beyond the 60\%
ownership limit.
\subsection{Exceeding certificate and ownership limits}
If the stock token moves from the yellow or brown section during the
operating round or at the end of the stock round, this may cause the
certificate and/or ownership limits to be exceeded. In this case,
affected players must sell shares in their next stock round turn to
bring them in compliance with the limits.
\subsection{Change of president} \label{shares-change-president}
A change of president may occur when a player purchases a stock
certificate or a president sells their stock certificates.
If a public company has a player who owns a percentage of shares of
the company more than the current president, that player will become
the new president and will have the operating authority and all
responsibility for the railway company. When two or more players have
the same number, the nearest player clockwise from the leaving
president becomes the new president. The new president will exchange
two of their regular stock certificates for the president's
certificate, and receive the company charter and all its holdings
(trains, station tokens, private companies, funds).
\section{Starting and closing of companies}\label{sec:starting-companies}
Private companies, minor companies, and late private companies are
started at the time of purchase by a player. Public companies are
established when a fixed number of shares are purchased from the
initial offer.
\subsection{Starting private companies and late private companies}
Private companies and a late private companies are started at the
moment their certificate is purchased. The purchasing player is the
president.
\subsection{Starting minor companies}
Minor companies are started when their certificate is
purchased. The player who has purchased the certificate will be the
president. The minor company certificate is also used as its company
charter. Once the company is started, the
president receives capital from the bank and places it on the company
charter and the corresponding the order number token is placed as its
station token.
\subsection{Starting public companies}
A public company is started when 5 shares (50\%) are purchased from
the initial offer. Exception: In the 1890 scenario, Kinki Nippon
Railways is started when the owner of the Osaka Electric Railway minor
company announces the start of Kinki Nippon Railways.
\subsubsection{Purchasing the president certificate of a public company}
\label{floating-par-price}
Usually, the first stock certificate purchased from a public company
is the president's stock certificate. The player who buys the
president's stock certificate determines the par price of the public
company from the following options: 65円, 70円, 75円, 80円, 90円, or
100円. They place the par token in the par price table, and place
the stock price token in the red-outlined are in the stock price
table. If other companies' tokens occupy that space, the new company's
token is placed at the bottom of the stack. The price to purchase the
president's certificate is two times the par price.
\subsubsection{Preparation for starting a public company}
\label{floating-initial-capital}
The president of the started public company receives the company
charter and its station tokens, placing them on the spaces on the
company charter marked with prices 40円 and 100円. As capital,
the company receives ten times the par price from the bank. For the
remainder of the game, further sale and purchase of the company's
shares will not affect the amount of funds in its treaury. [Exception:
Kinki, \autoref{kinki}]
\subsection{Company closure}
Private companies will be closed at the beginning of Phase 4
(exceptions: Hankai Tramway (see scenarios C8.1, D8.1): Osaka Municipal Electric Railway).
A public company closes when its stock price token enters the closed
space on the stock price table. The closed company's stock
certificates are discarded. The treasury of the public company are
returned to the bank, and its trains are discarded to the open
market. All station tokens placed on the map will also be removed,
vacating their city spaces and allowing other railway companies to
place station tokens there. Closed public companies are no longer
available to start for the remainder of the game.
\section{Stock round}
In the stock round, players buy and sell railway company shares, which
form the source of players' income during the game. While private and
minor companies remain unsold, a special initial stock round takes
place instead of a regular stock round.
As the presidency of public companies is decided by which player has
the largest share holdings, buying and selling of shares is important.
\subsection{Priority Deal Card}
Beginning with the player holding the priority deal card, players
perform turn actions in clockwise order.
If the player holding the priority deal card performs an action
instead of passing, they will pass the card to the next player in
clockwise order. This is true for both regular stock rounds and
initial stock rounds.
\subsection{Progress of the stock round}
The stock round starts from the player with the priority deal card,
and proceeds by each player taking turns in clockwise order. On their
turn, a player may perform one of the following four actions:
\begin{itemize}
\item Sell shares
\item Buy 1 stock certificate.
\item Sell and buy shares (in either order)
\item Pass
\end{itemize}
A player who takes an action other than passing will give the priority
deal card to the next player in turn order.
The stock round will continue to be played until all players pass in
succession, and may go around the table several times. Players who
pass may take future actions in the stock round, provided the stock
round has not ended before the turn returns to them.
\subsection{Selling shares}
Only shares of public companies may be sold. During another player's
turn, it is possible to sell private companies if the other player
requests to purchase them.
\subsubsection{Fall in stock price due to the sale of shares}
\label{sr-sell-price-drop}
When a player sells a stock certificate, they place the stock
certificate in the open market and receive the current value according
to the stock price table. The railway company's stock price token is then moved
down one row for every 10\% of the shares sold. When the stock price token
is on the bottom row, the stock price does not change, regardless of
how many shares are sold.
\subsubsection{Restrictions on share sales}
\label{sr-sell-restrictions}
No more than 50\% of the shares of any railway company may be in the
open market. Stock sales that would exceed this limit are not
allowed.
The president's certificate can not be sold unless another player
has at least two shares of the company.
During the stock round of the first game turn, all players are
prohibited from selling stock.
\subsection{Buying shares} \label{sr-buy}
Players can purchase one stock certificate from the initial offer, or
one stock certificate from the open market. Players may also buy one
private company from another player. Stock certificates from the
initial offer will be purchased in order, beginning with the
president's certificate, at the par price decided by the first player
to buy shares of that company. Stock certificates in the open market
are purchased at the price currently indicated on the stock price
table. The president's certificate and four regular certificates of
Kinki Nippon Railway (see 1890 scenario) appear as minor companies
convert. The president's share of Osaka Municipal Subway is given to the
purchaser of the Osaka Municipal Electrica Railway private company.
\subsubsection{Restrictions on share purchases}
Players may not buy shares of a company which they have sold
previously in the same stock round. In addition a player may not
purchase shares which would cause them to exceed certificate or
ownership limits. (Exception: \autoref{sec:certificate-limit-exceptions},
\autoref{sec:ownership-limit-exceptions})
During the first game turn and the initial stock round, late private
companies may not be purchased.
The purchase of certificates from other players which are not private
companies is prohibited (see: 10.9)
\subsection{Sell and Buy Shares} \label{sr-sell-buy}
Players may choose whether to sell or buy first, but all sales must be
done at once. If a company's stock price is higher than its par price,
it is possible to buy one certificate from the initial offer and
immediately sell it for a profit.
\subsection{End of stock round} \label{sr-end-of-sr}
The stock round ends when all players pass in succession. If no
player performed actions, the priority deal card does not move. When
the stock round is over, move the round marker from stock round to
operating round 1.
\subsubsection{Price adjustment for sold out companies}
\label{sr-sold-out}
At the end of the stock round, stock price tokens for public companies
whose shares are all owned by players move up one
row. If the stock price token is already on the top row, it does not move.
\section{Initial stock round}\label{isr}
\settocdepth{section}
An initial stock round will be played until all private and minor
companies appearing in the chosen scenario have been purchased by
players.
\subsection{Progress of the Initial Stock Round}
Each private and minor company is arranged for sale in the order shown in the
scenario. The initial stock round is resolved clockwise from the
player with the priority deal card. Each player performs one
of the following in his turn, and passes the priority deal
card to the next player in clockwise order.
\begin{itemize}
\item Buy a purchaseable company.
\item Bid for one of the auctionable companies.
\item Pass.
\end{itemize}
\subsubsection{Available Railway Companies and Auctioned Companies}
The only railway companies that players can buy are the companies at
the very beginning of the list of companies. All the companies (Private and Minor) listed
after that are auctionable railway companies.
\subsubsection{Purchase Available Railway Company}
The active player may buy the purchaseable company at face value, then
passes the priority deal card to the next player.
If the next company in line has no bids on it, it will become the new
purchaseable company. Otherwise, if one or more players have bid on
it, the auction will be carried out.
\subsubsection{Participate in the auction of a competitive railway company}
The active player may place a bid on one of the auctionable railway
companies and then pass the priority deal card to the next
player. Over the course of multiple turns, a player may have bids on
several railway companies, if they have enough money.
\paragraph{How to bid}\label{isr-bidding}
The initial bid on a railway company must be greater than its face
value by 5円 or more. Subsequent bids on that company must exceed
the highest bid by 5円 or more. The player who makes a bid must set
aside money equal to the value of the bid. This money is unavailable
for other use until the company they bid on is sold. It is possible to
increase the value of a previously placed bid by adding more money to
these reserved funds, but there is no requirement to do so. After
bidding, pass the priority deal card to the next player.
\subsubsection{Auction}
When a purchaseable railway company is bought, and the next company in
line has bids on it, an auction will be resolved for that
company. Only players who have placed bids on the company will
participate in the auction. If only one player has bid, the company
will be sold to them at their bid value. If multiple players have
bids, then the auction will commence clockwise from the player with
the highest bid.
To remain in the auction, players must increase their bid to exceed
the current high bid by 5円 or more. Otherwise, they pass and are
removed from the auction. When all but one player have passed, the
remaining player purchases the railway company for their bid value.
After resolving the auction, if the next company in line also has bids
on it, resolve a new auction for that company. Otherwise, the next
company becomes the new purchaseable company and the initial stock
round continues.
Regardless of how many companies were auctioned and to whom, the
priority deal card is passed to the player clockwise from the player
who made the purchase that triggered the auction(s).
\subsection{End of the Initial Stock Round}
The initial stock round ends when all private companies and minor
companies have been purchased by players. After the initial stock
round ends, a regular stock round is played. During the initial stock
round, late private company and public company certificates can not be
bought. In addition, late private companies can not be bought on the
first game turn.
\subsection{Initial stock round across multiple game turns}
The initial stock round may be played for two or more game turns. If
all players pass consecutively before all the private and minor
companies are sold, the stock round ends and an operating round is
played. Private and minor companies which have been sold will
operate. The game turn is incremented and the stock round of the next
game turn will continue from the previous intital stock round. Bids
from the previous game turn remain on the companies and their corresponding
funds must be kept in reserve.
\subsubsection{Arima Electric Railway purchase price decrease}
\label{isr-arima}
Each time one game turn ends without the Arima Electric Railway being
sold, its purchase price drops 5円. If this makes the purchase
price 0円, the player with the priority deal card must buy it in
the next initial stock round. This is considered as the player
having purchased Arima and any consequences that would entail from
such a purchase are carried out (e.g. passing priority deal, triggering
auctions). Arima Railway is the only railway company whose purchase
price falls in this manner, and this does not affect its face value.
\subsection{Determination of stock price (1890 scenario)}
The player who purchases the Osaka Municpal Electric Railway private
company immediately sets the par price for the Osaka Municipal Subway
public company. The player who purchases the Osaka Electric Railroad
minor company immediately sets the par price for the Kinki Nippon
Railways public company. (C8.1, C8.2, D8.1)
\section{Operating Round}
\resettocdepth
In the operating round, all railway companies that can operate will do
so in turn order. There will be 1 to 3 operating rounds per game turn
depending on the game phase.
\subsection{Overview}
The operation round will proceed in the following steps.
\begin{enumerate}
\item Operate private companies and late private companies.
\item Operate minor companies in numeric order (1-5).
\item Operate public companies in order of descending stock price.
\end{enumerate}
\subsection{Private companies and late private companies}
All private companies and late private companies operate
simultaneously. The dividend amount printed on their certificate is
paid to their owner.
\subsection{Minor companies and public companies}
\label{or-operating-order}
First, minor companies operate in numeric order. Next, public
companies operate in the order of descending stock price. If two
public companies have the same stock price, the company whose stock
price token is further right will operate first. If the two companies'
stock price tokens are in the same space, the company at the top of
the stack will operate first.
A minor or public company's operating round turn consists of the following steps:
\begin{enumerate}
\item Lay and upgrade track tiles. (Optional)
\item Place a new station token. (Optional, public company only)
\item Run trains for revenue.
\item Public companies pay dividends or withhold. Minor companies will
pay 50\% dividends.
\item Move the stock price token in the stock price table. (Public company only)
\item Buy trains. (Optional)
\end{enumerate}
The above actions must be performed in the given order, although not
all actions must be performed. Additionally, public companies may
purchase private companies from players at any point during their
operating round turn, if permitted by the current game phase.
\subsubsection{Track tiles}
The railway company can construct the track by placing or upgrading
the track tiles on the map. This action will connect the city to the
train so that it can travel and increase the value of the city through
urban development. Track tiles are placed to fit into any hex on the
map. Track tiles once placed become part of the map and can only be
moved when upgraded by other track tiles. The placement and upgrading
of the track tiles is optional. Also, companies do not need to use the
track tiles they placed when operating their trains.
\paragraph{Laying and upgrading track tiles} \label{or-laying-tiles}
Each railway company can place or upgrade one track tile, except for
JR, which may place or upgrade up to two in phases 1 to 3. Tiles can
be placed or upgraded in hexes that are connected to one of the
company's station tokens, regardless of distance.
Yellow tiles are laid on empty map hexes, and are then upgraded to
green and brown. Brown track tiles may not be laid directly on the
map, and yellow tiles may not be upgraded directly to brown.
Tile upgrades are not permitted until phase 2.
\paragraph{Restrictions on track tile laying}
\label{track-lay-restrictions}
Track tiles may not be laid such that they connect to non-hex
locations, Osaka Bay, non-tracked edges of red offboard hexes, heavy
black borders, and hexes not included in the current scenario.
Track tiles may also not be placed or upgraded in grey hexes
(Tanigami, Uji, and northeast of Nara).
Certain hexes are blocked by private company track. No track tiles may
be laid in these hexes until either: the corresponding private company
is bought by a public company, closes, or otherwise loses placement
restrictions.
\paragraph{Laying track tiles}
Yellow track tiles are laid on empty hexes without yellow or black
borders on the map. Only yellow track tiles with large cities may be
placed on empty hexes with large cities. Only yellow track tiles with
the same number of small cities can be placed on empty hexes with a
small cities. Track tiles placed in a small city can not be further
upgraded for the rest of the game.
\paragraph{Upgrading track tiles}
Track tile may be upgraded in any direction that preserves all track
and connections on the previous tile, but upgrades which would violate
track lay restrictions (\autoref{track-lay-restrictions}) are
prohibited. The previous track tile is removed from the map and is
available for use elsewhere.
When upgrading a track tile, existing station tokens must be in the
same position on the new track tile.
\paragraph{Costs to lay or upgrade track tiles}
Certain hexes on the map are printed with a terrain cost that must be paid in
order to lay or upgrade a track tile there. This cost must be paid
from the treasury of the operating railway company, and the president
can not contribute personal funds in the case of a shortfall.
\paragraph{Special track tiles}
Large city hexes with yellow track tiles printed on the map (Osaka Kita,
Osaka Higashi, Osaka Nishi, Osaka Minami, Kobe, Kyoto, Nara, Hirakata,
Kashiwara) are treated as pre-laid yellow tiles.
Yellow-framed hexes on the map (Ibaraki, Moriguchi, Sakai) can be
upgraded with the green track tiles marked ``OO'' (\#210, \#211). These
are further upgraded with the brown ``OO'' track tile (\#217), combines
the two separate large cities into a single large city.
Amagasaki, Kobe, Kyoto, Osaka Higashi, Osaka Kita, and Osaka Minami
may only be upgraded with the green and brown track tiles marked with
their name.
Normal yellow and green track tiles are used for Nishinomiya, but the
only brown tile which may be upgraded there is the one marked with
``Nishinomiya'' (\#465).
Osaka Nishi upgrades to the green \#12 track tile, and then to the
brown tile marked ``Osaka Nishi'' (\#839).
\subsection{Station token placement}