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feat: color conversion utilities for (hsv, rgb, and hex) #200
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missing run ./scripts/dependabot
./scripts/builds to setup dependabot and GitHub actions |
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LGTM. I'm curious, why not use go-colorful?
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// ColorToHex converts a color to a hex string. | ||
func ColorToHex(c color.Color) string { | ||
r, g, b, _ := c.RGBA() |
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Needs a nil check
r, g, b, _ := c.RGBA() | |
if c == nil { | |
return "" | |
} | |
r, g, b, _ := c.RGBA() |
// - The hue will be rounded to the nearest degree, while the saturation and | ||
// value will be rounded to two decimal places. | ||
func ColorToHSV(c color.Color) (h, s, v float64) { | ||
r, g, b, _ := c.RGBA() |
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r, g, b, _ := c.RGBA() | |
if c == nil { | |
return 0, 0, 0 | |
} | |
r, g, b, _ := c.RGBA() |
c color.Color | ||
want string | ||
}{ | ||
{color.RGBA{0, 0, 0, 255}, "#000000"}, |
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{color.RGBA{0, 0, 0, 255}, "#000000"}, | |
{nil, ""}, | |
{color.RGBA{0, 0, 0, 255}, "#000000"}, |
h, s, v float64 | ||
} | ||
}{ | ||
{color.RGBA{0, 0, 0, 255}, struct{ h, s, v float64 }{0, 0, 0}}, |
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{color.RGBA{0, 0, 0, 255}, struct{ h, s, v float64 }{0, 0, 0}}, | |
{nil, struct{ h, s, v float64 }{0, 0, 0}}, | |
{color.RGBA{0, 0, 0, 255}, struct{ h, s, v float64 }{0, 0, 0}}, |
Appreciate the review. Yeah, after putting this together it occurred to me that go-colorful is probably a better choice. If it ends up doing what I need it to, I’ll close this PR without merging. |
This adds functions for converting to and from HSV.
There's also a color to hexadecimal conversion for convenience.