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[TPHD] Add bloom graphic pack #642
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Better control over bloom, added shadow world color grading
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I think both the description and some of the preset names could be a little more concise and cleaned up so that general users better understand the options and the effects of this graphic pack. Other then that, your screenshots seem like they'd help a lot of people!
Co-authored-by: Crementif <[email protected]>
Co-authored-by: Crementif <[email protected]>
Co-authored-by: Crementif <[email protected]>
Co-authored-by: Crementif <[email protected]>
Co-authored-by: Crementif <[email protected]>
Co-authored-by: Crementif <[email protected]>
Here some saves to test shadow world. It takes an hour to reach it.. |
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Oh, that looks great! Thanks for making the adjustments, looks good to merge. I do have two comments, but they don't have to be addressed.
Inspired by the work of @skalfate - #508 (comment)
I tinkered a lot with the values, tested them in different areas of the game and condensed them in useful presets.
Changing the bloom improves this game so much, it should be available to everyone!
Changes the bloom in the game, which is used aggressively in the shadow world, where it has a strong yellow cast. Can also remove the yellow tint by shifting the bloom color to blue. A too high value can cause a blue cast outside of the shadow world. Up to 50% is safe.
Here a comparison.
Native bloom:
50% bloom, 50% blue shift:
Bloom disabled: