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GSOC Ideas
Tuan Kuranes edited this page Feb 14, 2014
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- Spatial Subdivision (aabbtree, bsptree, octree, hybrid, etc.) Camera Collision and Occlusion Culling (architectural scenes)
- Paging Loading/Scene nodes with specialized node (terrain pages node)
- Webgl 2.0 renderer core engines modification and support (from extensions to tiled-deferred renderer)
- Geometry helpers (accessing triangles attributes by index, accessing texture and material property bu triangle/uv, allowing geometry editing, freezing to vertex color, raytracing, geometry algorithms like remeshing, simplification etc)
- on the fly js conversion (obj, stl, ply, file format) in ogjs, and display.
- "progressive" texture generation & loading in js (mipmap loading with interleaving)
- filters post processing chaining framework gui, setup & inline shader editor
- light editing: gui and setup (point, dir, spot, env, etc.) & inline shader editor
- mesh utilities: vertex reordering, cleaning, vertex painting
- automatic uv chart creation
- automatic lightmap creation
- hotspot: gui and setup
- Animation (feature / editor / player): Track, Skeletal, Vertex Morph.
- Scene Graph editor (scene nodes à la vvv)
- Node Graph editor (shader à la vvv)
- Post-processing shaders : SubSurfaceScattering / Skin, Translucent/glass, Heat, ToneMapping
- Level Of Detail Nodes (mesh/texture detail upon camera distance)
- Volume Rendering (pyramidal scheme)
- Temporal shader reprojection cache
- Particle System (Feature / editor)
- MegaTexture / Virtual Texture
- Physics Demo sample / intégration (IK, collision responses, ragdoll)
- WEBRTC integration for AR integration: get gamma from webcam estimation, integrate 3d object with AR, head-tracking for parallax, 3D multi-pointer, integrate object in Reality using mobile sensors, etc.
- google map street view to extraction to cubemap/spheremap, google map heightmap view to extraction to 3D terrain
- Blue print/mechanical automatic parts decomposition / animation
- Voxellisation and/or Mesh to Lego 3D automatic conversion + animation: http://lgg.epfl.ch/projects/lego