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Releases: cbeimers113/strands

v0.1.0

27 Apr 05:02
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v0.1.0 Pre-release
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v0.1.0 - General Enhancements:

  • Settings menu to edit config
  • Configurable day length and tick speed
  • Configurable mouse sensitivity and player movement
  • Controls section of info screen is togglable
  • Right click tile to open context menu, plant a seed from context menu
  • In-game clock & day-night cycle
  • Refactored Views in the gui package
  • Refactor entities as Entity interface

v0.0.8

23 Apr 16:59
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v0.0.8 Pre-release
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What's Changed

  • Dev patch 8 by @cbeimers113 in #11
  • Refactored project structure
  • New JSON-based config system
  • Smoother player controls
  • Golang version update to v1.21.5

Version 0.0.7

07 Jun 02:33
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Version 0.0.7 Pre-release
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  • Fixes issues with water simulation
  • Adds a simulation pausing feature
  • Updates README

Version 0.0.6

03 Jun 04:16
31b476e
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Version 0.0.6 Pre-release
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  • Plants spawn at random position on tiles with variations in colour
  • Rewritten entity framework
  • Better "looking at" highlighting (use wireframe instead of messing with texture color)
  • Tiles have fertility value between 0 and 1 that determines how likely it is to support a plant
  • Fixes a bug with the hexagon mesh that impacted relative entity positioning
  • Adds water to the world and basic water physics (water spreading)
  • Several small minor improvements

Version 0.0.5

21 May 01:10
9f91c42
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Version 0.0.5 Pre-release
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  • Adds a WAILA (what am I looking at?) section to the HUD
    
  • Adds a framework for dynamic elements in the atmosphere (gasses and liquids, may extend to powders in future)
    
  • Improves the GUI framework
    
  • Removes water as a tile type
    
  • Improved cursor
    

Version 0.0.4

19 May 03:19
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Version 0.0.4 Pre-release
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Today's dev patch:

  • Refines player mouse movement
  • Adds a menus system
  • Adds a main/pause menu, togglable with esc
  • Adds an infotext panel in the top left corner (may evolve into HUD)

Version 0.0.3

18 May 02:52
cbec1ef
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Version 0.0.3 Pre-release
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This patch replaces the default orbital controller with a more intuitive custom player controller framework.

Version 0.0.2

16 May 00:44
f4b6f9b
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Version 0.0.2 Pre-release
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Changes tiles to hexagons, increases the map size and quality, and makes the map 3D

Version 0.0.1

13 May 02:26
64aaf24
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Version 0.0.1 Pre-release
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The first working version that generates a simple tilemap and allows the user to move around the world and spawn plants on tiles.