Releases: cbeimers113/strands
Releases · cbeimers113/strands
v0.1.0
v0.1.0 - General Enhancements:
- Settings menu to edit config
- Configurable day length and tick speed
- Configurable mouse sensitivity and player movement
- Controls section of info screen is togglable
- Right click tile to open context menu, plant a seed from context menu
- In-game clock & day-night cycle
- Refactored Views in the gui package
- Refactor entities as Entity interface
v0.0.8
What's Changed
- Dev patch 8 by @cbeimers113 in #11
- Refactored project structure
- New JSON-based config system
- Smoother player controls
- Golang version update to v1.21.5
Version 0.0.7
- Fixes issues with water simulation
- Adds a simulation pausing feature
- Updates README
Version 0.0.6
- Plants spawn at random position on tiles with variations in colour
- Rewritten entity framework
- Better "looking at" highlighting (use wireframe instead of messing with texture color)
- Tiles have fertility value between 0 and 1 that determines how likely it is to support a plant
- Fixes a bug with the hexagon mesh that impacted relative entity positioning
- Adds water to the world and basic water physics (water spreading)
- Several small minor improvements
Version 0.0.5
-
Adds a WAILA (what am I looking at?) section to the HUD
-
Adds a framework for dynamic elements in the atmosphere (gasses and liquids, may extend to powders in future)
-
Improves the GUI framework
-
Removes water as a tile type
-
Improved cursor
Version 0.0.4
Today's dev patch:
- Refines player mouse movement
- Adds a menus system
- Adds a main/pause menu, togglable with
esc
- Adds an infotext panel in the top left corner (may evolve into HUD)
Version 0.0.3
This patch replaces the default orbital controller with a more intuitive custom player controller framework.
Version 0.0.2
Changes tiles to hexagons, increases the map size and quality, and makes the map 3D
Version 0.0.1
The first working version that generates a simple tilemap and allows the user to move around the world and spawn plants on tiles.