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Port target UI refactor #804
Commits on Aug 24, 2021
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Port target UI changes up to 89c6d05885724d4f838fab2ddc1bbfe962a85c8b
Main differences: * misc small changes to make game compile * removed item::current_reach_range method as it is redundant in hindsight * added explicit low bound of 1 to item::reach_range * reverted bits of keycode mode support (BN doesn't have it)
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Compact aim window pt2 for numbers display
(cherry picked from commit 5e6dc67)
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Warn if non-hostile NPC / friendly creature enters line of fire
(cherry picked from commit b24639ae618952523aca77fbf30e5aee6b4ef867)
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Fix various problems with aiming / target_ui
(cherry picked from commit dec478e910bb13bdf1991a85a03c19e5357a1dce)
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Hide menu activity progress messages
(cherry picked from commit b0c6a4788b05d14014eb6eeb5f94eac7006d562a)
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Update keybinding messages and remove ANY_INPUT.
(cherry picked from commit f7cd56fa189e0e4168ea6b4d0061b1dc3f1d9a84)
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Misc code cleanup & bugfixing.
Fix trying to aim from monster list with a gun that has bayonet selected as active gun mode.
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