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Port target UI refactor #804

Merged
merged 11 commits into from
Aug 27, 2021
Merged

Commits on Aug 24, 2021

  1. Port target UI changes up to 89c6d05885724d4f838fab2ddc1bbfe962a85c8b

    Main differences:
    * misc small changes to make game compile
    * removed item::current_reach_range method as it is redundant in hindsight
    * added explicit low bound of 1 to item::reach_range
    * reverted bits of keycode mode support (BN doesn't have it)
    olanti-p committed Aug 24, 2021
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  2. Remove dead code

    olanti-p committed Aug 24, 2021
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  3. Compact aim window pt2 for numbers display

    (cherry picked from commit 5e6dc67)
    Kilvoctu authored and olanti-p committed Aug 24, 2021
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  4. Warn if non-hostile NPC / friendly creature enters line of fire

    (cherry picked from commit b24639ae618952523aca77fbf30e5aee6b4ef867)
    olanti-p committed Aug 24, 2021
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  5. Fix various problems with aiming / target_ui

    (cherry picked from commit dec478e910bb13bdf1991a85a03c19e5357a1dce)
    olanti-p committed Aug 24, 2021
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  7. Hide menu activity progress messages

    (cherry picked from commit b0c6a4788b05d14014eb6eeb5f94eac7006d562a)
    Qrox authored and olanti-p committed Aug 24, 2021
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  8. Update keybinding messages and remove ANY_INPUT.

    (cherry picked from commit f7cd56fa189e0e4168ea6b4d0061b1dc3f1d9a84)
    Qrox authored and olanti-p committed Aug 24, 2021
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  9. Misc code cleanup & bugfixing.

    Fix trying to aim from monster list with a gun
    that has bayonet selected as active gun mode.
    olanti-p committed Aug 24, 2021
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  10. Add missing include

    olanti-p committed Aug 24, 2021
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  11. Remove unused statics

    olanti-p committed Aug 24, 2021
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