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Purpose of change
Implement idle animations.
Turns out UDP already has a bunch of them (e.g. for spore clouds), but they went unused as BN lacks relevant code.
Describe the solution
Cherry-picked CleverRaven#40342, then heavily modified it:
Testing
Tested with UDP on:
CPU usage stays at ≤1% when none of those are visible, and at ≈8% otherwise.
When animations are disabled, all monsters/items use same tile (and CPU remains at ≤1%).
Additional context