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Vestigial code oddities #318
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EDIT: the list in this comment has been moved to and expanded on in #3271 To add to the list of unfinished stuff (edit: checked one has been finished):
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Arm armor recipes in general seem to have inflated times comparably even if they don't directly use the cloth sheet crafting. Plate vambraces for example have a 15 hour forge time, dissimilar to greaves which have a 3 hour forging. |
I plan to take on the body part migration system after I'm satisfied with #322. |
Solved by #372
Seems to have been cleaned up in #2607, ice cream and such should no longer depend on coldness for morale
"Cutting 2" is the toolset bionic, but you're right as that was not clearly communicated. However, I'm searching the recipes right now and it looks like all recipes as of 639a0e9 have been switched to cutting 1, so this is no longer an issue. |
Describe the bug
Some unfinished stuff still exists from the main repository at the time of forking
By no means a comprehensive list and I'll probably add more later
-heat packs do nothing and have no use, cant be used for basic cooking or disassembled-various foods that taste different when not default temperature like ice cream have no way to modify
-the first few PRs of cloth sheet tailoring have not been reverted (tailor basements and some arm clothing recipes)
-several defunct recipes requiring "cutting 2" when no clear items exist with that quality (notably survivor helmets have no alternative to craft)
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