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feat: Change mall loading area spawn in large building scenario (#5684)
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* push to pull

* feat: add new loading area roof spawn for mall and change loading area spawn

* change to normal damage

* style(autofix.ci): automated formatting

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Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
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LucioFurnari and autofix-ci[bot] authored Nov 8, 2024
1 parent 209a9fa commit e07f8ef
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Showing 2 changed files with 8 additions and 1 deletion.
1 change: 1 addition & 0 deletions data/json/scenarios.json
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@
"description": "Whether due to stubbornness, ignorance, or just plain bad luck, you missed the evacuation, and are stuck in a large building full of the risen dead.",
"allowed_locs": [
"sloc_mall_loading_area",
"sloc_mall_loading_area_roof",
"sloc_mall_food_court",
"sloc_apartments_rooftop",
"sloc_apartments_house",
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8 changes: 7 additions & 1 deletion data/json/start_locations.json
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Expand Up @@ -272,7 +272,13 @@
"type": "start_location",
"id": "sloc_mall_loading_area",
"name": "Mall (loading area)",
"terrain": [ "mall_a_12" ]
"terrain": [ "mall_a_4" ]
},
{
"type": "start_location",
"id": "sloc_mall_loading_area_roof",
"name": "Mall (loading area roof)",
"terrain": [ "mall_a_4_roof" ]
},
{
"type": "start_location",
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