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Build using GitHub Actions, upload to "snapshot" release
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# These are supported funding model platforms | ||
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github: [castle-engine, michaliskambi] # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] | ||
patreon: castleengine # Replace with a single Patreon username | ||
open_collective: castle-engine # Replace with a single Open Collective username | ||
# ko_fi: # Replace with a single Ko-fi username | ||
# tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel | ||
# community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry | ||
# liberapay: # Replace with a single Liberapay username | ||
# issuehunt: # Replace with a single IssueHunt username | ||
# otechie: # Replace with a single Otechie username | ||
# custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] |
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# Check that GitHub Actions use latest versions of plugins. | ||
# See https://docs.github.com/en/code-security/dependabot/working-with-dependabot/keeping-your-actions-up-to-date-with-dependabot . | ||
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version: 2 | ||
updates: | ||
# Maintain dependencies for GitHub Actions | ||
- package-ecosystem: "github-actions" | ||
directory: "/" | ||
schedule: | ||
interval: "weekly" |
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# ---------------------------------------------------------------------------- | ||
# GitHub Actions workflow to build and package the project using Castle Game Engine. | ||
# ---------------------------------------------------------------------------- | ||
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name: Build | ||
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on: [push, pull_request] | ||
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defaults: | ||
run: | ||
shell: bash | ||
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jobs: | ||
build_docker: | ||
name: Build From Docker | ||
runs-on: ubuntu-latest | ||
container: kambi/castle-engine-cloud-builds-tools:cge-none | ||
steps: | ||
- uses: actions/checkout@v4 | ||
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# Setup Castle Game Engine | ||
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH | ||
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV | ||
- name: Castle Game Engine - Env BUILD_TOOL | ||
run: echo "BUILD_TOOL=$CASTLE_ENGINE_PATH/tools/build-tool/castle-engine" >> $GITHUB_ENV | ||
- name: Castle Game Engine - Clone snapshot | ||
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/ | ||
- name: Castle Game Engine - Build | ||
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh | ||
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# Package application: | ||
# - castle-model-converter first, it will be packaged in castle-model-viewer CastleEngineManifest.xml | ||
# - then build and package castle-model-viewer | ||
- name: Package Windows / x86_64 | ||
run: | | ||
${BUILD_TOOL} compile --os=win64 --cpu=x86_64 --manifest-name=CastleEngineManifest.converter.xml | ||
${BUILD_TOOL} package --os=win64 --cpu=x86_64 | ||
- name: Package Windows / i386 | ||
run: | | ||
${BUILD_TOOL} compile --os=win32 --cpu=i386 --manifest-name=CastleEngineManifest.converter.xml | ||
${BUILD_TOOL} package --os=win32 --cpu=i386 | ||
- name: Package Linux / x86_64 | ||
run: | | ||
${BUILD_TOOL} compile --os=linux --cpu=x86_64 --manifest-name=CastleEngineManifest.converter.xml | ||
${BUILD_TOOL} package --os=linux --cpu=x86_64 | ||
- name: Archive Artifacts | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: windows-linux-builds | ||
path: | | ||
*.zip | ||
*.tar.gz | ||
#if-no-files-found: error | ||
# Releases files in the "snapshot" release. | ||
- name: Release Artifacts | ||
if: ${{ github.ref == 'refs/heads/master' }} | ||
run: gh release --repo castle-engine/castle-model-viewer upload snapshot --clobber *.zip *.tar.gz | ||
env: | ||
GH_TOKEN: ${{ github.token }} | ||
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build_runner_native: | ||
name: Build on Native Runner (target OS/CPU = source OS/CPU) | ||
strategy: | ||
matrix: | ||
runner: [macos_x64, raspberry_pi_64, raspberry_pi_32] | ||
runs-on: ${{ matrix.runner }} | ||
steps: | ||
- uses: actions/checkout@v4 | ||
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# Setup Castle Game Engine | ||
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH | ||
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV | ||
- name: Castle Game Engine - Env BUILD_TOOL | ||
run: echo "BUILD_TOOL=$CASTLE_ENGINE_PATH/tools/build-tool/castle-engine" >> $GITHUB_ENV | ||
- name: Castle Game Engine - Clone snapshot | ||
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/ | ||
- name: Castle Game Engine - Build | ||
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh | ||
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# Package application | ||
- name: Package (non macOS) | ||
if: ${{ matrix.runner != 'macos_x64' }} | ||
run: | | ||
${BUILD_TOOL} compile --manifest-name=CastleEngineManifest.converter.xml | ||
${BUILD_TOOL} package | ||
- name: Package (macOS) | ||
if: ${{ matrix.runner == 'macos_x64' }} | ||
# Special order for macOS: | ||
# - First compile and package castle-model-viewer, it will be a bundle. | ||
# - Add 2nd exe "castle-model-converter" to the bundle. | ||
# - zip it manually | ||
# (TODO: we could add file to zip created by initial "package" instead?) | ||
run: | | ||
${BUILD_TOOL} compile --manifest-name=CastleEngineManifest.converter.xml | ||
${BUILD_TOOL} package --package-format=mac-app-bundle | ||
cp castle-model-converter castle-model-viewer.app/Contents/MacOS/ | ||
VERSION=`castle-engine output version` | ||
ZIPNAME=castle-model-viewer-"${VERSION}"-darwin-x86_64.zip | ||
zip -r "${ZIPNAME}" castle-model-viewer.app/ | ||
echo "Packed to ${ZIPNAME}" | ||
- name: Archive Artifacts | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: ${{ matrix.runner }}-build | ||
path: | | ||
*.zip | ||
*.tar.gz | ||
#if-no-files-found: error | ||
# Releases files in the "snapshot" release. | ||
- name: Release Artifacts | ||
if: ${{ github.ref == 'refs/heads/master' }} | ||
run: gh release --repo castle-engine/castle-model-viewer upload snapshot --clobber *.zip *.tar.gz | ||
env: | ||
GH_TOKEN: ${{ github.token }} |