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Omnilight shadow map #9

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@mtsr mtsr commented Jun 29, 2021

This renders the full cubemap for each omnilight and samples it in the pbr shader.

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mtsr commented Jun 29, 2021

Just found out it needs porting to wgsl. I can look at it tomorrow.

@mtsr mtsr mentioned this pull request Jun 30, 2021
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mtsr commented Jun 30, 2021

Replaced by #15

@mtsr mtsr closed this Jun 30, 2021
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