Pause gameplay while popups are visible #367
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Adds pausing functionality for when popups appear
Unpausing is done in each popup individually as I didn't want the animations in the room to be running until the fade completed, so the restart needed to be in each popup rather than a single call in popochiu_popup.gd
Known bugs that I haven't been able to fix (some help would be appreciated)
the character's walking state is not restored when you load the save. This appears to be a generic save-game bug, and not one in my code.