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Sometimes the screen blinks when changing from one room to another.
Steps to reproduce
Create two rooms. Each one with a hotspot/prop that allows to move to the other room.
Make the character walk to the clicked object and then face it before moving to the other room:
await C.walk_to_clicked()
await C.face_clicked()
E.goto_room("RoomNameHere") # or R.current = R.RoomNameHere
After the first room transition, the screen will blink, from time to time, before fading out.
Expected vs observed behavior
The screen should not blink during the fade out that plays before moving to another room.
Environment information (please complete):
OS type and version: Windows 11
Godot version: 4.2.1
Plugin version or branch: Beta 1
Additional context
The screen doesn't blink 100% of the times. In some cases I managed to reproduce the behavior only after waiting for a couple of seconds before moving to the other room.
If one removes the await C.face_clicked() its even harder to reproduce the issue. Perhaps it has to do with the fact that there are additional instructions before changing the room.
The text was updated successfully, but these errors were encountered:
The RESET animation is played at the beginning of each transition.
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Bug description
Sometimes the screen blinks when changing from one room to another.
Steps to reproduce
Expected vs observed behavior
The screen should not blink during the fade out that plays before moving to another room.
Environment information (please complete):
Additional context
The screen doesn't blink 100% of the times. In some cases I managed to reproduce the behavior only after waiting for a couple of seconds before moving to the other room.
If one removes the
await C.face_clicked()
its even harder to reproduce the issue. Perhaps it has to do with the fact that there are additional instructions before changing the room.The text was updated successfully, but these errors were encountered: