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Exported game doesn't shows dialogs #109
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mapedorr
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Dec 2, 2023
Create script to be used by classes used in the Editor to replace the use of PopochiuUtils. Update the plugin version to show the proper name for Alpha 6. Minor UI improvement in node with buttons to select the BaselineHelper and WalkToPointHelper. Added comments to methods in PopochiuUtils.
Fixed in 574c282 |
mapedorr
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Dec 16, 2023
Create script to be used by classes used in the Editor to replace the use of PopochiuUtils. Update the plugin version to show the proper name for Alpha 6. Minor UI improvement in node with buttons to select the BaselineHelper and WalkToPointHelper. Added comments to methods in PopochiuUtils.
mapedorr
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Dec 16, 2023
* Fix #109 Create script to be used by classes used in the Editor to replace the use of PopochiuUtils. Update the plugin version to show the proper name for Alpha 6. Minor UI improvement in node with buttons to select the BaselineHelper and WalkToPointHelper. Added comments to methods in PopochiuUtils. * Set agent_radius to 0 for NavigationPolygon in PopochiuWalkableArea Godot by default sets it to 10, which makes the polygon to be not fully used. Listen EditorUndoRedoManager.history_changed to bake navigation polygons in all PopochiuWalkableAreas so devs see the changes live without needing to click the Bake NavigationPolygon button. Update .gitignore commenting the lines related to the addons folder. * Add untracked files because .gitignore * Update plugin version and removed run/main_scene
mapedorr
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Feb 18, 2024
* Fix #109 Create script to be used by classes used in the Editor to replace the use of PopochiuUtils. Update the plugin version to show the proper name for Alpha 6. Minor UI improvement in node with buttons to select the BaselineHelper and WalkToPointHelper. Added comments to methods in PopochiuUtils. * Set agent_radius to 0 for NavigationPolygon in PopochiuWalkableArea Godot by default sets it to 10, which makes the polygon to be not fully used. Listen EditorUndoRedoManager.history_changed to bake navigation polygons in all PopochiuWalkableAreas so devs see the changes live without needing to click the Bake NavigationPolygon button. Update .gitignore commenting the lines related to the addons folder. * Add untracked files because .gitignore * Update plugin version and removed run/main_scene
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Bug description
When a project is exported, dialog lines said by characters doesn't appear on screen. Running the game with the console shows various SCRIPT ERROR: Compile Error messages starting by:
SCRIPT ERROR: Parse Error: Could not find type "EditorInterface" in the current scope.
Steps to reproduce
Steps to reproduce the behavior:
_on_room_transition_finished()
.Expected vs observed behavior
The game should works as it does in the engine.
Environment information (please complete):
Additional context
When exporting the project, the Output shows the following message:
res://addons/popochiu/popochiu_export_plugin.gd:21 - Invalid call. Nonexistent function 'instance' in base 'PackedScene'.
The text was updated successfully, but these errors were encountered: