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Generics details 6: remove facets #950
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Some minor fixes.
docs/design/generics/goals.md
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### Path from regular functions | ||
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||
Replacing a regular, non-parameterized function with a generic function should | ||
be straightforward without affecting existing callers of the function. There may |
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"straightforward" is a little evalulative. I think you could just say "should not affect..."
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I've changed it, but I would think "straightforward" was more okay as a goal than as a description of a design.
docs/design/generics/overview.md
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@@ -80,7 +80,7 @@ Summary of how Carbon generics work: | |||
- A function with a generic type parameter can have the same function body as | |||
an unparameterized one. Functions can freely mix generic, template, and | |||
regular parameters. | |||
- Interfaces can require other interfaces be implemented, or | |||
- Interfaces can require other interfaces be implemented or |
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I realize someone just clipped out a comma here, but this whole sentence makes me wonder: Are these two bullet points? Is this either/or? That is, interfaces can exist on their own. They can extend other interfaces. Also, separately, interfaces can require that interfaces inside them be implemented.
Put another way, why are these two things in the same bullet?
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Extending is requiring plus some extra stuff. I've made it two bullets, but it isn't obviously better to me.
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The way it was written before made it seem like you could one or the other; the new way makes it clear both are allowed.
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The way you write the code, you either require an interface or extend an interface, but it happens that extending an interface implies that you require it.
Co-authored-by: Wolff Dobson <[email protected]>
docs/design/generics/details.md
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|
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``` | ||
let Point2DInterface:! auto = NSpacePoint where .N = 2; | ||
let template Point2DInterface:! auto = NSpacePoint where .N = 2; |
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What does the template
mean here?
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This proposal defines generic let
, but it wasn't clear to me that generic let
would allow you to give a name to a constraint without erasing something important. Template let
clearly should work here, though, and I didn't see a downside to using a template in this context, other than not having written the template doc yet.
How should I proceed from here? For now my intent was simply to say "you can write let template
to give a name to a constraint expression as can be seen in these examples"
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As it stands, I think this proposal is introducing new let template
syntax that didn't exist in the design before. If we want to add that let template
syntax in addition to let
syntax, I'd like to be clear on what the difference between the two is, semantically, and why we want to have both. My inference from the appearance of template
here is that let
s won't be fully referentially transparent, in particular for certain kinds of compile-time evaluation -- that there will be cases in which factoring out a constant into a named (non-template
) let
will change the meaning of the program in some ways -- but I'm not sure in which ways, or why.
There may be good reasons we want to distinguish between a non-referentially-transparent let
and a referentially-transparent let template
, but -- absent a rationale for why this is a consequence of removing facet types -- I think that should be a separate discussion. I'd suggest we revert all the let
-> let template
changes in this proposal and consider the let template
change separately.
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One of the conclusions of the talk with @chandlerc was that let
here with auto
probably should be referentially-transparent, so I've replaced let template
with let
.
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Thanks, this looks good to me, modulo the let template
piece that I think we should consider separately.
docs/design/generics/details.md
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d.DrawRectangle(...); | ||
... | ||
ComparableFromDifferenceFn(IntWrapper, Difference) | ||
as Comparable; |
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Do we need the as Comparable
here? This seems a bit facet-type-y.
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You are correct I missed making this change.
docs/design/generics/details.md
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|
||
``` | ||
let Point2DInterface:! auto = NSpacePoint where .N = 2; | ||
let template Point2DInterface:! auto = NSpacePoint where .N = 2; |
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As it stands, I think this proposal is introducing new let template
syntax that didn't exist in the design before. If we want to add that let template
syntax in addition to let
syntax, I'd like to be clear on what the difference between the two is, semantically, and why we want to have both. My inference from the appearance of template
here is that let
s won't be fully referentially transparent, in particular for certain kinds of compile-time evaluation -- that there will be cases in which factoring out a constant into a named (non-template
) let
will change the meaning of the program in some ways -- but I'm not sure in which ways, or why.
There may be good reasons we want to distinguish between a non-referentially-transparent let
and a referentially-transparent let template
, but -- absent a rationale for why this is a consequence of removing facet types -- I think that should be a separate discussion. I'd suggest we revert all the let
-> let template
changes in this proposal and consider the let template
change separately.
Co-authored-by: Richard Smith <[email protected]>
FWIW, this LGTM as well. The whole generic let vs template let and related sty seems not super essential to this proposal. Mostly don't think it's worth slowing down, we can keep iterating there, either adding stuff if/when well motivated and understood or fixing it, either way. Had an interesting chat with Josh about generic let's and more generally let's in impls, but again, I still think this is a good incremental step. |
There were some concerns about facet types leaking out of generic code in return types. Some initial fixes for this were done in [PR #900](#900), but there remain concerns, for example when associated types are involved. In particular, given an interface method with return type using an associated type, as in: ``` interface Deref { let Result:! Type; fn DoDeref[me: Self]() -> Result; } class IntHandle { impl as Deref { let Result:! Type = i32; fn DoDeref[me: Self]() -> Result { ... } } } ``` Since `Result` has type `Type`, we had the problem that `IntHandle.DoDeref` would have to return `i32 as Type`, instead of the desired `i32`. We also think we can simplify the model by eliminating the facet type concept and syntax. This proposal removes facet types, introduces archetypes in their place, clarifies how associated types work outside of a generic function, and specifies how a generic `let` statement in a function body works. Co-authored-by: Wolff Dobson <[email protected]> Co-authored-by: Richard Smith <[email protected]>
There were some concerns about facet types leaking out of generic code in return types. Some initial fixes for this were done in PR #900, but there remain concerns, for example when associated types are involved.
In particular, given an interface method with return type using an associated type, as in:
Since
Result
has typeType
, we had the problem thatIntHandle.DoDeref
would have to returni32 as Type
, instead of the desiredi32
.We also think we can simplify the model by eliminating the facet type concept and syntax.
This proposal removes facet types, introduces archetypes in their place, clarifies how associated types work outside of a generic function, and specifies how a generic
let
statement in a function body works.