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Pattern definition (#579)
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* docs: pattern definition update

* docs: updated pattern definition on pattern page
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janchild authored and jeanservaas committed Nov 12, 2019
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4 changes: 2 additions & 2 deletions src/pages/how-to-contribute/pattern.mdx
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---
title: Patterns
description: Patterns are best practice solutions for how a user achieves a goal. They are compound components and templates in motion, showing the choreography of components working together.
description: Patterns are best practice solutions for how a user achieves a goal. They show reusable combinations of components and templates that address common user objectives with sequences and flows.
---

<PageDescription>

Patterns are best practice solutions for how a user achieves a goal. They are compound components and templates in motion, showing the choreography of components working together. 
Patterns are best practice solutions for how a user achieves a goal. They show reusable combinations of components and templates that address common user objectives with sequences and flows.

</PageDescription>

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6 changes: 2 additions & 4 deletions src/pages/patterns/overview.mdx
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---
title: Patterns
description: In Carbon, patterns comprise common user flows and scenarios which are too complex or too universal to be encapsulated in a single component.
description: Patterns are best practice solutions for how a user achieves a goal. They show reusable combinations of components and templates that address common user objectives with sequences and flows.
---

## About patterns

In Carbon, patterns comprise common user flows and scenarios which are too complex or too universal to be encapsulated in a single component. Individual patterns often include two or more components from the system or apply to multiple components independently.

The patterns library is constantly growing, and the Carbon team encourages contributions of UX patterns which can apply to a broad set of Carbon users.
Patterns are best practice solutions for how a user achieves a goal. They show reusable combinations of components and templates that address common user objectives with sequences and flows.

<br />

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