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Move projectiles to layer 2, add enemy mask 2
This moves projectiles to a new collision layer, and adds that layer to the mask for enemies. This is to do two things: (1) Prevent lasers from colliding with themselves ("Huge" and "Double" lasers can overlap), (2) allow enemies to queue_free themselves, instead of leaving that burden on the projectile
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters