This code was written for the research on the routing algorithms in 3D sensor networks. You can read my paper "OnionMap: A Scalable Geometric Addressing and Routing Scheme for 3D Sensor Networks" to get a better understanding of the OnionMap routing algorithm.
Visual Studio 2010 or above
This code implemented the landmark triangulation, Euclidean Ricci Flow method and the Uniform Sphere Mapping.
Project | Language | Files | Total Lines | Code Lines | Commented Lines | Empty Lines | Code Ratio % |
---|---|---|---|---|---|---|---|
BoundaryTriangulation | C++ | 7 | 14325 | 11564 | 1162 | 1599 | 80 |
- Generally, the code would work just fine except for some special tricky cases.
- I put the code here just for sharing. However, I would no longer maintain this code.
- If you are really interested in how this code works, please drop me an Email.