Please use https://github.com/defold/extension-steam.
Documentation
Steamworks support for Defold using the Defold extension system
You can use Steamworks in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:
https://github.com/britzl/steamworks-defold/archive/master.zip
Or point to the ZIP file of a specific release.
The Steamworks API will not initialize if it does not know the App ID of your game. When you launch your app from Steam itself then it will automatically have the App ID available. While developing you will need to hint this to Steam with a text file. Create the a text file called steam_appid.txt
next to your executable containing just the App ID and nothing else. This overrides the value that Steam provides. You should not ship this with your builds.
function init(self)
steamworks.init()
steamworks.set_listener(function(self, event, data)
print(event)
pprint(data)
if event == "UserStatsReceived_t" then
print("Got user stats")
pprint(data)
end
end)
local user_id = steamworks.user_get_steam_id()
steamworks.user_stats_request_current_stats()
end
function final(self)
steamworks.final()
end
function update(self, dt)
steamworks.update()
end
The extension exposes most of the Steamworks functionality through an auto-generated API. Refer to the API Overview for a list of all generated functions, constants and callbacks.
- Supported APIs
- Unsupported APIs
- ISteamController
- ISteamGameCoordinator (deprecated)
- ISteamGameServer (for game servers, could be supported in the future)
- ISteamGameServerStats (for game servers, could be supported in the future)
- ISteamHTMLSurface
- ISteamHTTP (use http.request instead)
- ISteamMatchmakingServers
- ISteamMusicRemote
- ISteamScreenshots
- ISteamUnifiedMessages
- ISteamVideo
NOTE: Please create a ticket if there's an unsupported API that you need!
Function names are converted to snake case using the following convention:
SteamMatchmaking()->GetLobbyDataByIndex() -> steamworks.matchmaking_get_lobby_data_by_index()
SteamNetworking()->IsP2PPacketAvailable() -> steamworks.networking_is_p2p_packet_available()
The API is generated from the steam_api.json
which is part of the Steamworks SDK. The generator is written in Python using a Mustache template, generate.py
and extension.mtl
respectively. The script requires pystache
(install using pip install pystache
). Some minor alterations have been made to the steam_api.json
definition file.
Refer to the examples
folder for an Defold application that showcases the use of many parts of the API. Build the example app from Defold and run it from the command line using one of run_osx.sh
, run_x86_64-linux.sh
and run_x86_64-win32.bat
.