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Client Project Organization
- \src
- \content - map and mob template source data
- \unityClient\Assets - Game client source and dependent content
- \Plugins - Compiled server and LitJSON dlls
- \Resources - Prefabs for all game states + source art
- \Gfx
- \Cursors - All mouse over cursors
- \Materials - Shader materials
- \Portraits - Character portraits for UI
- \Sprites - Sprite data for all sprites in the game
- \TileSets - Tie sheets used for all rooms
- \Standard Assets
- \Content - Graphics and Sounds for UI
- \Editor - Importer scripts for MobTypes and RoomTemplates
- \Scripts
- \Constants - Game and server constants not stored in SharedLib
- \Crypto - Blowfish cypher classes
- \Data - Classes for all serialized game state
- \Entities - Runtime classes for Player, Mob, and Energy Tank
- \EntryPoint - Main class for the game
- \Navigation - Pathfinding and steering code specific to the client
- \Net - Async request classes + other server code
- \AsyncRPGServer - Embedded webserver
- \IRC - IRC connection management
- \UI - User Interface creation and management
- \Utility - Client, compression, and JSON utilities
- \Gfx
Server Project Organization - How the files in the server project are arranged
Mob Types - Format for the mob type definitions
Room Templates - How the room templates are validated and stored in the DB
Navigation - How AI navigation is computed on the server
AI Decision Making - How AIs make decisions in response to players moves
Request Processors - How incoming JSON requests are processed
Database Query Layer - How database queries are structured and cached
Standalone And Embedded Web Server - How the stand alone and client embedded web server are structured
ASPX Web Service - How the IIS hosted web server is structured
Client Project Organization - How the files in the client project are arranged
UI System - Wrapper around Unity immediate mode UI and UI event handling
Asynchronous Request System - How JSON requests are sent to the web server
Game Event System - How the game state changes as a result of player actions
AI Path Finding and Steering - How the AI compute a path and drive toward path waypoints
IRC and Push Notifications - How chat and server push notifications are routed through IRC