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fix: add condition to handle_imperfect_touch #1346
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barendgehrels
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include/boost/geometry/algorithms/detail/overlay/get_turn_info_helpers.hpp
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Fixes #1345
Edit also fixes #1288 which is added because it was similar.
About #1345
Difference was wrong for both cases, caused by nearly opposite segments. The condition causing this had to be fine-tuned with an extra check.
Fixed behaviour:
a (
p
=big polygon containing all,q
=small rectangle at top which subtly overlapsp
)Difference a-b (in image, this should be a rectangle, correct)
Difference b-a -> 0 (correct)
b (
p
= u-shape,q
= the lower bar of it, subtly overlappingp
)Difference
a-b
(in image, this should be the two vertical bars of the u, correct)Difference
b-a
-> 0 (correct)About #1288
It handled a situation as a "touch" but both the middle points were not collinear. In those cases it should not be handled as a touch and use the "original" code path.
The "mystery" why it happened only for polygon and not for multi-polygon, and this affects also the validity check, is not yet solved - but the case itself is solved.
The multi/poly combination is not yet unit tested, I have another test for that in preparation but it's better to not have large chuncks in the beta-time for the release.