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Add merger that supports ambient occlusion evaluation #24

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superdump
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This is still not correct as can be seen in the image below, but I think it is close. It can surely be more optimised as it is likely calculating the AO value multiple times per vertex position. I was thinking that perhaps a hash table of Stride, i32 in the merger could be used to avoid recalculation.

Screenshot 2021-05-02 at 16 08 59 - highlighted

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Hmm, I can also see the chunk borders. Kind of cool with LODs but... :)
Screenshot 2021-05-02 at 16 49 15

And this is broken too:
Screenshot 2021-05-02 at 16 49 32

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