This repository is deprecated. Please visit the new one at bleakley/brogue.
##Brogue+ v1.7.4.0
Brogue+ is not intended to take Brogue in a more Nethacky direction; it just offers a few new features that I think fit well within Brogue's already very elegant systems.
####New Content
- New monsters: goblin skirmisher and dar assassin
- New boss monster: medusa (with her own special lair)
- New legendary ally: valkyrie
- New items: ring of spell chaining and wand of fortifications
- New runics: weapon of enervation and armor of vanishing
####How to Build
Replace the contents of src/brogue with the files in this repository. Build brogue as you would normally on your platform.
####How to Download and Play
A Windows-only executable is available here: link
####Gameplay Changes
- Lightning interacts with water in new ways. If a bolt of lightning hits a (non-flying) creature in water the bolt will not continue in a straight line. It will instead arc to the nearest creature in the water that has not already been hit by the bolt, or terminate if no such creature exists. Also, a bolt of lightning will effect a submerged creature, but only in water (not a bog or lava). If the caster is standing in the pool of water he can be targeted by the bolt. Water overrides any effect of a ring of spell chaining.
- Medusa petrifies everyone. If you think she has sealed you off from the rest of the level don't despair because her victims will eventually crumble away.
- Rest and search have been unified.
- Goblins, dar and ogres will enter a corridor when attacked at range.
- Obstruction crystals extinguish fires.
- Armor of respiration now has a timer (dependent on enchantment) that will expire if you remain in toxic gas for too long.
- Imps and monkeys sometimes throw cursed potions.
- 40% of all cursed runics have positive enchantment, some have very high enchantment.
- Captive naga and trolls are less common and are found at deeper depths.
- Whips cause an aggravate monsters effect on a sneak attack.
- Empowerment now cures discord and 'reloads' skirmishers with ammo.
- Kraken now attack all adjacent enemies.
- Spiders do more damage.
- Pheonix eggs have much less health but regenerate quickly.
- Pheonix and ifrit are classified as fireborne.
- Acid turret classified as turret.
- Black jelly, pink jelly, acid jelly and acid mound classified as ooze.
####UI Changes & Bug Fixes
- Monsters with items have an item icon on the sidebar.
- A monster's combat info now correctly states the percent of health that will be poisoned by successive attacks with a staff of poison.
- If two rings of the same type are equipped, the rings' descriptions will change to reflect the combined benefit.
- High score list now reads "Killed by the Warden of Yendor".
- Autopilot now ends if an item is stolen from you or if you pass a health alert threshold.
####Credits Thanks to Pender for making this wonderful game, thanks to andrewdoull for the wand of fortifications and Guitar for the medusa.
####Known Issues Very rarely, a medusa doesn't seem to petrify anyone (including the player). This bug is hard to repeat and I don't know the cause.
####FEEDBACK I am looking for feedback, especially regarding: Does the ring of spell chaining scale well with further enchantment? Does the medusa petrify too quickly or too slowly? Is the valkyrie too good for a legendary ally? She never flees from combat and reflects healing and empowerment. This is to intentionally make her harder to keep alive, which should offset her power.