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This repository is deprecated. Please visit the new one at bleakley/brogue.

##Brogue+ v1.7.4.0

Brogue+ is not intended to take Brogue in a more Nethacky direction; it just offers a few new features that I think fit well within Brogue's already very elegant systems.

####New Content

  • New monsters: goblin skirmisher and dar assassin
  • New boss monster: medusa (with her own special lair)
  • New legendary ally: valkyrie
  • New items: ring of spell chaining and wand of fortifications
  • New runics: weapon of enervation and armor of vanishing

####How to Build

Replace the contents of src/brogue with the files in this repository. Build brogue as you would normally on your platform.

####How to Download and Play

A Windows-only executable is available here: link

####Gameplay Changes

  • Lightning interacts with water in new ways. If a bolt of lightning hits a (non-flying) creature in water the bolt will not continue in a straight line. It will instead arc to the nearest creature in the water that has not already been hit by the bolt, or terminate if no such creature exists. Also, a bolt of lightning will effect a submerged creature, but only in water (not a bog or lava). If the caster is standing in the pool of water he can be targeted by the bolt. Water overrides any effect of a ring of spell chaining.
  • Medusa petrifies everyone. If you think she has sealed you off from the rest of the level don't despair because her victims will eventually crumble away.
  • Rest and search have been unified.
  • Goblins, dar and ogres will enter a corridor when attacked at range.
  • Obstruction crystals extinguish fires.
  • Armor of respiration now has a timer (dependent on enchantment) that will expire if you remain in toxic gas for too long.
  • Imps and monkeys sometimes throw cursed potions.
  • 40% of all cursed runics have positive enchantment, some have very high enchantment.
  • Captive naga and trolls are less common and are found at deeper depths.
  • Whips cause an aggravate monsters effect on a sneak attack.
  • Empowerment now cures discord and 'reloads' skirmishers with ammo.
  • Kraken now attack all adjacent enemies.
  • Spiders do more damage.
  • Pheonix eggs have much less health but regenerate quickly.
  • Pheonix and ifrit are classified as fireborne.
  • Acid turret classified as turret.
  • Black jelly, pink jelly, acid jelly and acid mound classified as ooze.

####UI Changes & Bug Fixes

  • Monsters with items have an item icon on the sidebar.
  • A monster's combat info now correctly states the percent of health that will be poisoned by successive attacks with a staff of poison.
  • If two rings of the same type are equipped, the rings' descriptions will change to reflect the combined benefit.
  • High score list now reads "Killed by the Warden of Yendor".
  • Autopilot now ends if an item is stolen from you or if you pass a health alert threshold.

####Credits Thanks to Pender for making this wonderful game, thanks to andrewdoull for the wand of fortifications and Guitar for the medusa.

####Known Issues Very rarely, a medusa doesn't seem to petrify anyone (including the player). This bug is hard to repeat and I don't know the cause.

####FEEDBACK I am looking for feedback, especially regarding: Does the ring of spell chaining scale well with further enchantment? Does the medusa petrify too quickly or too slowly? Is the valkyrie too good for a legendary ally? She never flees from combat and reflects healing and empowerment. This is to intentionally make her harder to keep alive, which should offset her power.