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First release
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bladuk committed May 26, 2022
1 parent 901f355 commit f7b9372
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25 changes: 25 additions & 0 deletions ScpsInfoDisplay.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScpsInfoDisplay", "ScpsInfoDisplay\ScpsInfoDisplay.csproj", "{8DAA7834-8141-448E-8694-EBE9F4800C66}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8DAA7834-8141-448E-8694-EBE9F4800C66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8DAA7834-8141-448E-8694-EBE9F4800C66}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8DAA7834-8141-448E-8694-EBE9F4800C66}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8DAA7834-8141-448E-8694-EBE9F4800C66}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {93FC9CD8-3B2D-45A1-AC80-1EFFAA30D6EF}
EndGlobalSection
EndGlobal
25 changes: 25 additions & 0 deletions ScpsInfoDisplay/Config.cs
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using System.Collections.Generic;
using System.ComponentModel;
using Exiled.API.Interfaces;

namespace ScpsInfoDisplay
{
public class Config : IConfig
{
[Description("Is the plugin enabled?")]
public bool IsEnabled { get; set; } = true;
[Description("Display strings. Format: Role, display string.")]
public Dictionary<RoleType, string> DisplayStrings { get; set; } = new Dictionary<RoleType, string>()
{
{ RoleType.Scp106, "<color=#D51D1D>SCP-106 [%healthpercent%%]</color>" },
{ RoleType.Scp049, "<color=#D51D1D>SCP-049 [%healthpercent%%]</color>" },
{ RoleType.Scp079, "<color=#D51D1D>SCP-079 [%generators%%engaging%/3]</color>" },
{ RoleType.Scp096, "<color=#D51D1D>SCP-096 [%healthpercent%%]</color>" },
{ RoleType.Scp173, "<color=#D51D1D>SCP-173 [%healthpercent%%]</color>" },
{ RoleType.Scp93953, "<color=#D51D1D>SCP-939-53 [%healthpercent%%]</color>" },
{ RoleType.Scp93989, "<color=#D51D1D>SCP-939-89 [%healthpercent%%]</color>" }
};
[Description("Custom roles integrations. Format: SessionVariable that marks that the player belongs to that role, display string")]
public Dictionary<string, string> CustomRolesIntegrations { get; set; } = new Dictionary<string, string>();
}
}
71 changes: 71 additions & 0 deletions ScpsInfoDisplay/EventHandlers.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using Exiled.API.Extensions;
using Exiled.API.Features;
using Exiled.Events.EventArgs;
using MEC;
using UnityEngine;

namespace ScpsInfoDisplay
{
public class EventHandlers
{
private readonly Dictionary<Player, CoroutineHandle> _allDisplays = new Dictionary<Player, CoroutineHandle>();

public void OnRoundRestart()
{
foreach (KeyValuePair<Player, CoroutineHandle> kvp in _allDisplays)
{
if (kvp.Value.IsRunning)
Timing.KillCoroutines(kvp.Value);
_allDisplays.Remove(kvp.Key);
}
_allDisplays.Clear();
}

public void OnPlayerChangingRole(ChangingRoleEventArgs ev)
{
if (ev.Player != null)
{
if (_allDisplays.ContainsKey(ev.Player) && !ScpsInfoDisplay.Singleton.Config.DisplayStrings.ContainsKey(ev.NewRole))
{
Timing.KillCoroutines(_allDisplays[ev.Player]);
_allDisplays.Remove(ev.Player);
}
else if ((ev.Player.Role.Team != Team.SCP && ev.NewRole.GetTeam() == Team.SCP && ScpsInfoDisplay.Singleton.Config.DisplayStrings.ContainsKey(ev.NewRole)) || ScpsInfoDisplay.Singleton.Config.CustomRolesIntegrations.Keys.Any(key => ev.Player.SessionVariables.ContainsKey(key)))
{
_allDisplays.Add(ev.Player, Timing.RunCoroutine(_showDisplay(ev.Player)));
}
}
}

private IEnumerator<float> _showDisplay(Player player)
{
for (; ; )
{
yield return Timing.WaitForSeconds(0.5f);
string text = string.Empty;
sbyte integrations = 0;
foreach (Player scp in Player.List.Where(p => p.Role.Team == Team.SCP))
{
text += "<align=right>" + ScpsInfoDisplay.Singleton.Config.DisplayStrings[scp.Role.Type].Replace("%arhealth%", scp.ArtificialHealth > 0 ? scp.ArtificialHealth.ToString() : "").Replace("%healthpercent%", Math.Round((Mathf.Clamp01(scp.Health / (float)scp.MaxHealth) * 100), 0).ToString()).Replace("%health%", Math.Round(scp.Health, 0).ToString()).Replace("%generators%", Generator.List.Count(gen => gen.IsEngaged).ToString()).Replace("%engaging%", Generator.List.Count(gen => gen.IsActivating) > 0 ? $" (+{Generator.List.Count(gen => gen.IsActivating)})" : "") + "</align>\n";
}

foreach (KeyValuePair<string, string> integration in ScpsInfoDisplay.Singleton.Config.CustomRolesIntegrations)
{
foreach (Player any in Player.List)
{
if (any.SessionVariables.ContainsKey(integration.Key))
{
text += "<align=right>" + integration.Value.Replace("%arhealth%", any.ArtificialHealth > 0 ? any.ArtificialHealth.ToString() : "").Replace("%healthpercent%", Math.Round((Mathf.Clamp01(any.Health / (float)any.MaxHealth) * 100), 0).ToString()).Replace("%health%", Math.Round(any.Health, 0).ToString()).Replace("%generators%", Generator.List.Count(gen => gen.IsEngaged).ToString()).Replace("%engaging%", Generator.List.Count(gen => gen.IsActivating) > 0 ? $" (+{Generator.List.Count(gen => gen.IsActivating)})" : "") + "</align>\n";
integrations++;
}
}
}
text += new string('\n', 31 - Player.List.Count(p => p.Role.Team == Team.SCP) - integrations);
player.ShowHint(text, 1f);
}
}
}
}
36 changes: 36 additions & 0 deletions ScpsInfoDisplay/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ScpsInfoDisplay")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ScpsInfoDisplay")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8daa7834-8141-448e-8694-ebe9f4800c66")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
44 changes: 44 additions & 0 deletions ScpsInfoDisplay/ScpsInfoDisplay.cs
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using System;
using Exiled.API.Features;
using Server = Exiled.Events.Handlers.Server;
using Player = Exiled.Events.Handlers.Player;

namespace ScpsInfoDisplay
{
internal class ScpsInfoDisplay : Plugin<Config>
{
public override string Prefix => "scpsinfodisplay";
public override string Name => "ScpsInfoDisplay";
public override string Author => "bladuk.";
public override Version Version { get; } = new Version(1, 0, 0);
public override Version RequiredExiledVersion { get; } = new Version(5, 2, 1);
public static ScpsInfoDisplay Singleton = new ScpsInfoDisplay();
private EventHandlers _eventHandlers;

public override void OnEnabled()
{
base.OnEnabled();
Singleton = this;
_eventHandlers = new EventHandlers();
RegisterEvents();
}

public override void OnDisabled()
{
base.OnDisabled();
UnregisterEvents();
}

private void RegisterEvents()
{
Server.RestartingRound += _eventHandlers.OnRoundRestart;
Player.ChangingRole += _eventHandlers.OnPlayerChangingRole;
}

private void UnregisterEvents()
{
Server.RestartingRound -= _eventHandlers.OnRoundRestart;
Player.ChangingRole -= _eventHandlers.OnPlayerChangingRole;
}
}
}
65 changes: 65 additions & 0 deletions ScpsInfoDisplay/ScpsInfoDisplay.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8DAA7834-8141-448E-8694-EBE9F4800C66}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ScpsInfoDisplay</RootNamespace>
<AssemblyName>ScpsInfoDisplay</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Exiled.API">
<HintPath>..\..\Exiled.API.dll</HintPath>
</Reference>
<Reference Include="Exiled.Events">
<HintPath>..\..\Exiled.Events.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="EventHandlers.cs" />
<Compile Include="ScpsInfoDisplay.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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