Threejs sublime adds autocomplete functionallity to javascript files within Sublime Text 2 for THREE.js
Jason Kadrmas @itooamaneatguy http://kadrmasconcepts.com/blog/
Threejs sublime can be installed through package control.
- Command+Shift+P
- Package Control Install Package
- Select Three.js Autocomplete
If everything is installed correctly you should be able to start typing 'THREE.' and get auto completion. Enjoy!
Next steps would be to add some commonly used code blocks as snippets. Possible example to create a new scene could be the shortcut
tscene + tab
which would pull in the basic code to create a new scene.
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene.add( camera );
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}