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Common Use Cases

Matheus Lessa Rodrigues edited this page Feb 3, 2018 · 10 revisions

Common Use Cases [WIP]

A list of common use cases where BitStrap shines! If you're unsure of how can BitStrap help you, here's the best place to start looking :)


I want multiple build configurations for the same BuildTarget

UMake may help you :)

I want to see Debug.Logs on a build

RuntimeConsole may help you :)

I want to call a function at any time while in editor

BehaviourButtons may help you :)

I have a crowded Hierarchy and need to edit a few GameObjects

Isolate may help you :)

I want to animate some Material properties

TweenShader may help you :)

I'm doing some code that involves time

Timer may help you :)

I'm creating a CustomEditor

EditorUtilities may help you :)

My AnimationController assets/code are a mess!!

AnimationUtilities may help you :)