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[BUG] Verified Bugs and Known Issues #1218

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oldman4U opened this issue Oct 30, 2020 · 3 comments
Closed

[BUG] Verified Bugs and Known Issues #1218

oldman4U opened this issue Oct 30, 2020 · 3 comments
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@oldman4U
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oldman4U commented Oct 30, 2020

Dear reader,

This list of verified bugs and known issues has three "functions":

1: It allows users to check, if a certain bug has already been requested, before starting a new ticket.

2: To mark bugs which are already under development to avoid, that several developers are working on the same function.

3: There is now a BOT which closes inactive tickets. Some of them are probably useful, so it makes sense to make them available at a more prominent place.

Notes:
Make sure you are using the latest firmware available for your mainboard and TFT, before adding a new bug report.
Read the Read me before posting! to see if you found an already know issue.
To join an existing bug report, please click on the link below. Even the ticket is closed, it does not mean that it can not be used anymore.
Feel free to add your comments related to this BUG ticket below.
New bug reports will be added as fast as possible, once more than one user verified the same issue.
Bug reports shown in Bold are under development and if possible the developer is mentioned next to it.
Notes from the community are added to each BUG in CAPITAL LETTERS.
Bugs which have been merged into the master branch, will be removed from this list.

General Bugs: No known bugs at the moment

Touchscreen Related Bug: No known bugs at the moment

Marlin Emulator Related Bugs: No known bugs at the moment

PS: A user asked me what happens with this list in case I do not want to maintain it anymore or when I die. Well, I am younger than my nickname makes you believe, but this is a valid question, so here is my answer.

Besides the option to reopen all tickets or to fall back to the status before this list has been made, there is still the option to copy and paste this ticket into a new one at any time. Or I am able to hand it over to another user, so I would do so...

Thank you it

@chris-Neale
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I am having the same issue with the x axis grinding when enabling the z offset. I’m using the z min limit switch for homing with a negative home offset. It homes G28, applies the z offset, moves up and then tries to move the x axis past the limit switch.

@kisslorand
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kisslorand commented Dec 21, 2020

#540 and #593 TFT not reading filament detector when connected to SKR

Send M75 to Marlin when print begins. Marlin doesn't know that the print is started so no filament runout warnings. It's not a bug.
You can put M75 in your Start-Gcode and you're set. That's what I did.

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This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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