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convert webgl_loader_vtk into a roughness variation test.
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examples/webgl_materials_physical_variations_teapot.html
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgl - materials</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<style> | ||
body { | ||
color: #fff; | ||
font-family:Monospace; | ||
font-size:13px; | ||
text-align:center; | ||
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background-color: #fff; | ||
margin: 0px; | ||
overflow: hidden; | ||
} | ||
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#info { | ||
position: absolute; | ||
top: 0px; width: 100%; | ||
padding: 5px; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
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<div id="container"></div> | ||
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - Physical Material Variantions by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div> | ||
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<script src="../build/three.min.js"></script> | ||
<script src="js/controls/OrbitControls.js"></script> | ||
<script src="js/geometries/TextGeometry.js"></script> | ||
<script src="js/utils/FontUtils.js"></script> | ||
<script src="fonts/gentilis_regular.typeface.js"></script> | ||
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<script src='js/geometries/TeapotBufferGeometry.js'></script> | ||
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<script src="js/Detector.js"></script> | ||
<script src="js/libs/stats.min.js"></script> | ||
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<script> | ||
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); | ||
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var container, stats; | ||
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var camera, scene, renderer, controls, objects = []; | ||
var particleLight; | ||
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init(); | ||
animate(); | ||
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function init() { | ||
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container = document.createElement( 'div' ); | ||
document.body.appendChild( container ); | ||
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 ); | ||
camera.position.set( 0.0, 400, 400 * 3.5 ); | ||
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scene = new THREE.Scene(); | ||
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// Materials | ||
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var imgTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" ); | ||
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping; | ||
imgTexture.anisotropy = 16; | ||
imgTexture = null; | ||
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var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading; | ||
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var materials = []; | ||
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var path = "textures/cube/pisa/"; | ||
var format = '.png'; | ||
var urls = [ | ||
path + 'px' + format, path + 'nx' + format, | ||
path + 'py' + format, path + 'ny' + format, | ||
path + 'pz' + format, path + 'nz' + format | ||
]; | ||
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var reflectionCube = THREE.ImageUtils.loadTextureCube( urls ); | ||
reflectionCube.format = THREE.RGBFormat; | ||
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var cubeWidth = 400; | ||
var numberOfSphersPerSide = 4; | ||
var sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.6 * 0.5; | ||
var stepSize = 1.0 / numberOfSphersPerSide; | ||
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//var geometry = new THREE.SphereBufferGeometry( sphereRadius, 32, 16 ); | ||
var geometry = new THREE.TeapotBufferGeometry( sphereRadius, 8 ); | ||
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var localReflectionCube; | ||
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for( var alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) { | ||
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var roughness = 1.0 - alpha; | ||
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localReflectionCube = reflectionCube; | ||
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for( var beta = 0; beta <= 1.0; beta += stepSize ) { | ||
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var metalness = beta; | ||
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for( var gamma = 0; gamma <= 1.0; gamma += stepSize ) { | ||
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// basic monochromatic energy preservation | ||
var diffuseColor = new THREE.Color( 1, 1, 0 ).multiplyScalar( gamma ).add( new THREE.Color( 0.5, 0.5, 0.5 ).multiplyScalar( 1 - gamma ) ); | ||
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var material = new THREE.MeshPhysicalMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: localReflectionCube } ) | ||
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var mesh = new THREE.Mesh( geometry, material ); | ||
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mesh.position.x = alpha * 400 - 200; | ||
mesh.position.y = beta * 400 - 200; | ||
mesh.position.z = gamma * 400 - 200; | ||
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objects.push( mesh ); | ||
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scene.add( mesh ); | ||
} | ||
} | ||
} | ||
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function addLabel( name, location ) { | ||
var textGeo = new THREE.TextGeometry( name, { | ||
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size: 20, | ||
height: 5, | ||
curveSegments: 10, | ||
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font: 'gentilis', | ||
weight: 'normal', | ||
style: 'normal', | ||
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material: 0, | ||
extrudeMaterial: 1 | ||
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}); | ||
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var textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } ); | ||
var textMesh = new THREE.Mesh( textGeo, textMaterial ); | ||
textMesh.position.copy( location ); | ||
scene.add( textMesh ); | ||
} | ||
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addLabel( "+roughness", new THREE.Vector3( -350, 0, 0 ) ); | ||
addLabel( "-roughness", new THREE.Vector3( 350, 0, 0 ) ); | ||
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addLabel( "-metalness", new THREE.Vector3( 0, -300, 0 ) ); | ||
addLabel( "+metalness", new THREE.Vector3( 0, 300, 0 ) ); | ||
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addLabel( "gray diffuse", new THREE.Vector3( 0, 0, -300 ) ); | ||
addLabel( "yellow diffuse", new THREE.Vector3( 0, 0, 300 ) ); | ||
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particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ); | ||
scene.add( particleLight ); | ||
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// Lights | ||
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scene.add( new THREE.AmbientLight( 0x222222 ) ); | ||
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var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 ); | ||
directionalLight.position.set( 1, 1, 1 ).normalize(); | ||
scene.add( directionalLight ); | ||
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var pointLight = new THREE.PointLight( 0xffffff, 2, 800 ); | ||
particleLight.add( pointLight ); | ||
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// | ||
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renderer = new THREE.WebGLRenderer( { antialias: true } ); | ||
renderer.setClearColor( 0x0a0a0a ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.sortObjects = true; | ||
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container.appendChild( renderer.domElement ); | ||
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renderer.gammaInput = true; | ||
renderer.gammaOutput = true; | ||
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// | ||
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stats = new Stats(); | ||
stats.domElement.style.position = 'absolute'; | ||
stats.domElement.style.top = '0px'; | ||
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container.appendChild( stats.domElement ); | ||
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controls = new THREE.OrbitControls( camera ); | ||
controls.target.set( 0, 0, 0 ); | ||
controls.update(); | ||
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window.addEventListener( 'resize', onWindowResize, false ); | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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// | ||
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function animate() { | ||
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requestAnimationFrame( animate ); | ||
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render(); | ||
stats.update(); | ||
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} | ||
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function render() { | ||
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var timer = Date.now() * 0.00025; | ||
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//camera.position.x = Math.cos( timer ) * 800; | ||
//camera.position.z = Math.sin( timer ) * 800; | ||
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camera.lookAt( scene.position ); | ||
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for ( var i = 0, l = objects.length; i < l; i ++ ) { | ||
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var object = objects[ i ]; | ||
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object.rotation.y += 0.005; | ||
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} | ||
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particleLight.position.x = Math.sin( timer * 7 ) * 300; | ||
particleLight.position.y = Math.cos( timer * 5 ) * 400; | ||
particleLight.position.z = Math.cos( timer * 3 ) * 300; | ||
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renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
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</body> | ||
</html> |