Add unit options for target types and target prios #2594
Labels
Awaiting GDT Approval
Awaiting approval from the Game Design Team (game mechanics, balance only)
Enhancement
New feature or request
Description
Add an option button that can be cycled through various options to each unit that can attack.
It would be called Target Types so that the unit would only attack the targets of selected types, if revealed by LoS (if not revealed by LoS but is by radar radar it will attack regardless):
This is not an exhaustive list and can certainly be culled for easier end user experience or gameplay.
Why?
Long range AA has the problem of firing one of its big rockets at the cheapest of air units, making it not a viable way to stop bombing runs. This change would allow for long range AA to only target ground firing units or aggressive/transport units so that its big rockets don't get wasted on low-metal, low-impact planes. It also comes with some improvements to micro'ing things such as rapid fire LRPC's by setting them to economy so that they will auto-target various economic buildings instead of firing at tick spam.
This makes some fast-moving parts of the game more feasible, since setting long range AA to "Hold Fire" and then manually targeting the incoming bombers is completely infeasible for an actual in-game scenario.
What area of the game does this feature request pertain?
Gameplay
Other (optional)
No response
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