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wgpu 0.17 #9302

Merged
merged 8 commits into from
Oct 9, 2023
Merged

wgpu 0.17 #9302

merged 8 commits into from
Oct 9, 2023

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Elabajaba
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@Elabajaba Elabajaba commented Jul 29, 2023

Currently blocked on an upstream bug that causes crashes when minimizing/resizing on dx12 gfx-rs/wgpu#3967 wgpu 0.17.1 is out which fixes it

Objective

Keep wgpu up to date.

Solution

Update wgpu and naga_oil.

Currently this depends on an unreleased (and unmerged) branch of naga_oil, and hasn't been properly tested yet.

The wgpu side of this seems to have been an extremely trivial upgrade (all the upgrade work seems to be in naga_oil). This also lets us remove the workarounds for pack/unpack4x8unorm in the SSAO shaders.

Lets us close the dx12 part of #8888

related: #9304


Changelog

Update to wgpu 0.17 and naga_oil 0.9

@Elabajaba
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Elabajaba commented Jul 29, 2023

Looks like wasm basically needs a rewrite of the renderer...

edit: https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#wgpu-types-now-send-sync-on-wasm

edit2: I've enabled the fragile-send-sync-non-atomic-wasm for now as we don't use threads on WASM.

@Elabajaba
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I'm not sure if we should add a panic somewhere in the renderer in case someone compiles for wasm with -Ctarget-feature=+atomics to warn users that it isn't currently supported, or just leave it for now until bevy supports wasm threading.

@Selene-Amanita Selene-Amanita added A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on labels Jul 30, 2023
crates/bevy_render/Cargo.toml Outdated Show resolved Hide resolved
crates/bevy_render/Cargo.toml Outdated Show resolved Hide resolved
@JMS55 JMS55 mentioned this pull request Aug 20, 2023
@Elabajaba Elabajaba marked this pull request as ready for review August 27, 2023 02:58
@Elabajaba
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Elabajaba commented Aug 27, 2023

Looks like minimizing is broken on dx12 for w/e reason, just panics immediately when I minimize a window.

edit: just checked, minimizing works on main.

edit 2: I can reproduce this upstream in wgpu

edit 3: looks like it's gfx-rs/wgpu#3967 and will also crash when resizing the window. This appears to be a dx12 only issue.

@Elabajaba
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Elabajaba commented Sep 3, 2023

gfx-rs/wgpu#4106 is the upstream PR that fixes the crash, once that lands and there's a patch release this should be ready.

@JMS55
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JMS55 commented Sep 24, 2023

@Elabajaba status update on this PR?

@Elabajaba
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Still waiting on a patch release for wgpu.

@mockersf
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wgpu 0.17.1 was just released 🎉

@Elabajaba
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I can't reproduce the windows CI failure for the minimising example locally both on a dedicated GPU and forcing it to use WARP.

@JMS55 JMS55 added this to the 0.12 milestone Sep 28, 2023
@hymm
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hymm commented Sep 28, 2023

can't reproduce on my laptop

AdapterInfo { name: "NVIDIA GeForce RTX 3070 Ti Laptop GPU", vendor: 4318, device: 9376, device_type: DiscreteGpu, driver: "", driver_info: "", backend: Dx12 }

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Sep 30, 2023
@JMS55
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JMS55 commented Oct 1, 2023

Can't reproduce either

2023-10-01T20:09:55.009018Z  INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8710, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "536.67", backend: Vulkan }
2023-10-01T20:09:55.953721Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "22621", cpu: "AMD Ryzen 5 2600 Six-Core Processor", core_count: "6", memory: "15.9 GiB" }

@mockersf
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mockersf commented Oct 1, 2023

re triggered CI, it's still failing with the same error:

2023-10-01T20:33:12.009607Z ERROR wgpu_hal::auxil::dxgi::exception: ID3D12CommandAllocator::Reset: A command allocator 0x000002ACC79B7860:'Unnamed ID3D12CommandAllocator Object' is being reset before previous executions associated with the allocator have completed. [ EXECUTION ERROR #552: COMMAND_ALLOCATOR_SYNC]    
2023-10-01T20:33:12.009841Z ERROR wgpu_hal::auxil::dxgi::exception: ID3D12Resource2::<final-release>: CORRUPTION: An ID3D12Resource object (0x000002ACC607F6E0:'(wgpu internal) Staging') is referenced by GPU operations in-flight on Command Queue (0x000002ACA6BA6CD0:'Unnamed ID3D12CommandQueue Object').  It is not safe to final-release objects that may have GPU operations pending.  This can result in application instability. [ EXECUTION ERROR #921: OBJECT_DELETED_WHILE_STILL_IN_USE]  

@Azorlogh
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Azorlogh commented Oct 2, 2023

Just to let you know, wgpu-hal v0.17.1 is currently affected by another resize-related issue which prevents resizing on X11 + Vulkan.
It will be hopefully resolved soon in 0.17.2 as the fix PR is already there though

@cwfitzgerald
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Fixed in v0.17.2

@alice-i-cecile alice-i-cecile removed the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 4, 2023
@Elabajaba
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Oof, the resizing example also works fine for me locally on a my gpu and on WARP. ($env:WGPU_ADAPTER_NAME="Microsoft Basic Render Driver", and changing

let adapter = instance
to use wgpu::util::initialize_adapter_from_env to test out warp locally)

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 9, 2023
auto-merge was automatically disabled October 9, 2023 19:52

Head branch was pushed to by a user without write access

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 9, 2023
Merged via the queue into bevyengine:main with commit 665dbcb Oct 9, 2023
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@cart cart mentioned this pull request Oct 13, 2023
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regnarock pushed a commit to regnarock/bevy that referenced this pull request Oct 13, 2023
~~Currently blocked on an upstream bug that causes crashes when
minimizing/resizing on dx12 gfx-rs/wgpu#3967
wgpu 0.17.1 is out which fixes it

# Objective

Keep wgpu up to date.

## Solution

Update wgpu and naga_oil.

Currently this depends on an unreleased (and unmerged) branch of
naga_oil, and hasn't been properly tested yet.

The wgpu side of this seems to have been an extremely trivial upgrade
(all the upgrade work seems to be in naga_oil). This also lets us remove
the workarounds for pack/unpack4x8unorm in the SSAO shaders.

Lets us close the dx12 part of
bevyengine#8888

related: bevyengine#9304

---

## Changelog

Update to wgpu 0.17 and naga_oil 0.9
ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
~~Currently blocked on an upstream bug that causes crashes when
minimizing/resizing on dx12 gfx-rs/wgpu#3967
wgpu 0.17.1 is out which fixes it

Keep wgpu up to date.

Update wgpu and naga_oil.

Currently this depends on an unreleased (and unmerged) branch of
naga_oil, and hasn't been properly tested yet.

The wgpu side of this seems to have been an extremely trivial upgrade
(all the upgrade work seems to be in naga_oil). This also lets us remove
the workarounds for pack/unpack4x8unorm in the SSAO shaders.

Lets us close the dx12 part of
bevyengine#8888

related: bevyengine#9304

---

Update to wgpu 0.17 and naga_oil 0.9
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
~~Currently blocked on an upstream bug that causes crashes when
minimizing/resizing on dx12 gfx-rs/wgpu#3967
wgpu 0.17.1 is out which fixes it

# Objective

Keep wgpu up to date.

## Solution

Update wgpu and naga_oil.

Currently this depends on an unreleased (and unmerged) branch of
naga_oil, and hasn't been properly tested yet.

The wgpu side of this seems to have been an extremely trivial upgrade
(all the upgrade work seems to be in naga_oil). This also lets us remove
the workarounds for pack/unpack4x8unorm in the SSAO shaders.

Lets us close the dx12 part of
bevyengine#8888

related: bevyengine#9304

---

## Changelog

Update to wgpu 0.17 and naga_oil 0.9
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