bevy_asset: Add LoadContext::get_handle_untyped
#8470
Merged
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Objective
Currently, there isn't a clean way of getting an untyped handle to an asset during asset loading. This is useful for when an asset needs to reference other assets, but may not know the concrete type of each asset.
We could "hack" this together by just using some random asset:
This should work since we don't actually care about the underlying type in this case. However, we can do better.
Solution
Add the
LoadContext::get_handle_untyped
method to get untyped handles to assets.