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[Merged by Bors] - Support monitor selection for all window modes. #5878

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tim-blackbird
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@tim-blackbird tim-blackbird commented Sep 4, 2022

Objective

Support monitor selection for all window modes.
Fixes #5875.

Changelog

  • Moved MonitorSelection out of WindowPosition::Centered, into WindowDescriptor.
  • WindowPosition::At is now relative to the monitor instead of being in 'desktop space'.
  • Renamed MonitorSelection::Number to MonitorSelection::Index for clarity.
  • Added WindowMode to the prelude.
  • Window::set_position is now relative to a monitor and takes a MonitorSelection as argument.

Migration Guide

MonitorSelection was moved out of WindowPosition::Centered, into WindowDescriptor.
MonitorSelection::Number was renamed to MonitorSelection::Index.

// Before
.insert_resource(WindowDescriptor {
    position: WindowPosition::Centered(MonitorSelection::Number(1)),
    ..default()
})
// After
.insert_resource(WindowDescriptor {
    monitor: MonitorSelection::Index(1),
    position: WindowPosition::Centered,
    ..default()
})

Window::set_position now takes a MonitorSelection as argument.

window.set_position(MonitorSelection::Current, position);

@Weibye Weibye added A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use labels Sep 5, 2022
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This is great, thanks!

@Weibye Weibye added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Sep 5, 2022
Comment on lines 754 to 756
/// The window's top-left corner will be placed at the specified position (in pixels).
///
/// Note that this does not account for window decorations.
Centered(MonitorSelection),
/// The window's top-left corner will be placed at the specified position (in pixels)
///
/// (0,0) represents top-left corner of screen space.
/// (0,0) represents top-left corner of the selected monitor.
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@mockersf mockersf Sep 5, 2022

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these two lines feels a lot redundant (and miss how to specify the selected monitor)

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window's top-left corner and top-left corner of the monitor are not redundant.

@alice-i-cecile alice-i-cecile removed the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Sep 6, 2022
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I'm going to wait on the doc improvements and then merge this in :) Let me know if you'd like help.

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I've modified Window::set_position to be relative to a monitor and changed some of the docs.

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Excellent docs, much nicer behavior, clear and straightforward code. I love this, thank you.

@alice-i-cecile alice-i-cecile added M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Sep 6, 2022
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bors r+

bors bot pushed a commit that referenced this pull request Sep 6, 2022
# Objective
Support monitor selection for all window modes.
Fixes #5875.

## Changelog

* Moved `MonitorSelection` out of `WindowPosition::Centered`, into `WindowDescriptor`.
* `WindowPosition::At` is now relative to the monitor instead of being in 'desktop space'.
* Renamed `MonitorSelection::Number` to `MonitorSelection::Index` for clarity.
* Added `WindowMode` to the prelude.
* `Window::set_position` is now relative to a monitor and takes a `MonitorSelection` as argument.

## Migration Guide

`MonitorSelection` was moved out of `WindowPosition::Centered`, into `WindowDescriptor`.
`MonitorSelection::Number` was renamed to `MonitorSelection::Index`.
```rust
// Before
.insert_resource(WindowDescriptor {
    position: WindowPosition::Centered(MonitorSelection::Number(1)),
    ..default()
})
// After
.insert_resource(WindowDescriptor {
    monitor: MonitorSelection::Index(1),
    position: WindowPosition::Centered,
    ..default()
})
```
`Window::set_position` now takes a `MonitorSelection` as argument.
```rust
window.set_position(MonitorSelection::Current, position);
```

Co-authored-by: devil-ira <[email protected]>
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bors bot commented Sep 6, 2022

@bors bors bot changed the title Support monitor selection for all window modes. [Merged by Bors] - Support monitor selection for all window modes. Sep 6, 2022
@bors bors bot closed this Sep 6, 2022
nicopap pushed a commit to nicopap/bevy that referenced this pull request Sep 12, 2022
# Objective
Support monitor selection for all window modes.
Fixes bevyengine#5875.

## Changelog

* Moved `MonitorSelection` out of `WindowPosition::Centered`, into `WindowDescriptor`.
* `WindowPosition::At` is now relative to the monitor instead of being in 'desktop space'.
* Renamed `MonitorSelection::Number` to `MonitorSelection::Index` for clarity.
* Added `WindowMode` to the prelude.
* `Window::set_position` is now relative to a monitor and takes a `MonitorSelection` as argument.

## Migration Guide

`MonitorSelection` was moved out of `WindowPosition::Centered`, into `WindowDescriptor`.
`MonitorSelection::Number` was renamed to `MonitorSelection::Index`.
```rust
// Before
.insert_resource(WindowDescriptor {
    position: WindowPosition::Centered(MonitorSelection::Number(1)),
    ..default()
})
// After
.insert_resource(WindowDescriptor {
    monitor: MonitorSelection::Index(1),
    position: WindowPosition::Centered,
    ..default()
})
```
`Window::set_position` now takes a `MonitorSelection` as argument.
```rust
window.set_position(MonitorSelection::Current, position);
```

Co-authored-by: devil-ira <[email protected]>
@tim-blackbird tim-blackbird deleted the monitor_selection branch October 21, 2022 15:09
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
# Objective
Support monitor selection for all window modes.
Fixes bevyengine#5875.

## Changelog

* Moved `MonitorSelection` out of `WindowPosition::Centered`, into `WindowDescriptor`.
* `WindowPosition::At` is now relative to the monitor instead of being in 'desktop space'.
* Renamed `MonitorSelection::Number` to `MonitorSelection::Index` for clarity.
* Added `WindowMode` to the prelude.
* `Window::set_position` is now relative to a monitor and takes a `MonitorSelection` as argument.

## Migration Guide

`MonitorSelection` was moved out of `WindowPosition::Centered`, into `WindowDescriptor`.
`MonitorSelection::Number` was renamed to `MonitorSelection::Index`.
```rust
// Before
.insert_resource(WindowDescriptor {
    position: WindowPosition::Centered(MonitorSelection::Number(1)),
    ..default()
})
// After
.insert_resource(WindowDescriptor {
    monitor: MonitorSelection::Index(1),
    position: WindowPosition::Centered,
    ..default()
})
```
`Window::set_position` now takes a `MonitorSelection` as argument.
```rust
window.set_position(MonitorSelection::Current, position);
```

Co-authored-by: devil-ira <[email protected]>
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective
Support monitor selection for all window modes.
Fixes bevyengine#5875.

## Changelog

* Moved `MonitorSelection` out of `WindowPosition::Centered`, into `WindowDescriptor`.
* `WindowPosition::At` is now relative to the monitor instead of being in 'desktop space'.
* Renamed `MonitorSelection::Number` to `MonitorSelection::Index` for clarity.
* Added `WindowMode` to the prelude.
* `Window::set_position` is now relative to a monitor and takes a `MonitorSelection` as argument.

## Migration Guide

`MonitorSelection` was moved out of `WindowPosition::Centered`, into `WindowDescriptor`.
`MonitorSelection::Number` was renamed to `MonitorSelection::Index`.
```rust
// Before
.insert_resource(WindowDescriptor {
    position: WindowPosition::Centered(MonitorSelection::Number(1)),
    ..default()
})
// After
.insert_resource(WindowDescriptor {
    monitor: MonitorSelection::Index(1),
    position: WindowPosition::Centered,
    ..default()
})
```
`Window::set_position` now takes a `MonitorSelection` as argument.
```rust
window.set_position(MonitorSelection::Current, position);
```

Co-authored-by: devil-ira <[email protected]>
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Labels
A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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winit ignores monitor selection in fullscreen
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