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Winit 0.27 update #5347
Winit 0.27 update #5347
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winit 0.27 has been released but this is still blocked on wgpu updating its raw-window-handle dep here: gfx-rs/wgpu#2918 |
crates/bevy_winit/Cargo.toml
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winit = { version = "0.27", default-features = false } | ||
approx = { version = "0.5", default-features = false } | ||
raw-window-handle = "0.5" | ||
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[target.'cfg(target_arch = "wasm32")'.dependencies] | ||
winit = { version = "0.26.0", default-features = false } | ||
winit = { version = "0.27", default-features = false } |
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Why is winit duplicated here?
As wasm doesn't add any new features, the duplicate entry should just be removed.
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Yeah, not entirely sure... I'll remove it unless anyone has any concerns about it.
Do note that because of it being a public dependency wgpu cannot release a patch to rwh 0.5, so this will have to wait till wgpu 0.14 in late september. |
@cwfitzgerald No worries, this missed the bevy 0.8 release anyways and late september still falls solidly into the bevy 0.9 release window I think. |
Could you also update |
By the way, updating ndk glue to 0.7 would (probably) not resolve #3648, since cpal still uses 0.6. |
@harudagondi I'll put in a quick PR to them to update to 0.7 so we can fix both of em. |
@Aceeri What is the status of this? Still blocked? |
Ya this will prob be blocked for another month or so for wgpu stuff. We could use a git revision if we wanted in the mean time I suppose |
For visibility, here's another update attempt: #6086 |
@Aceeri any chance you can pick up the updates soon? |
@mockersf Ya, been just a bit tied up in trying to get spring forces that don't become unstable with bad user inputs but I'll work on gettin this back into shape this week. |
Closing in favor of #6218, which is nearly ready to merge :) Thanks for scouting this out! |
Objective
This is just a pre-emptive PR for the next winit versionSolution
Changelog
cursor_locked
tocursor_grab_mode
and created aCursorGrabMode
enum similar to winit's.Migration Guide
true
/false
ofWindowDescriptor
s for cursor_locked toCursorGrabMode::Locked
.Could add this is we want